macromedia DIRECTOR MX 1002004 training from the source [Electronic resources] نسخه متنی

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macromedia DIRECTOR MX 1002004 training from the source [Electronic resources] - نسخه متنی

Dave Mennenoh

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Creating a Shockwave Movie

To create Shockwave content in Director, you simply tell the Publish Settings dialog to create a Shockwave file. The default settings will normally compress your bitmap and sound files to try and make them acceptable for browser-based play, where someone will need to first download the file in order to play it.

Let's just dig in and create a Shockwave movie from the space shooter game. From there you'll look closer at publish settings, compressing your media, and even choosing not to compress your media.

1.

Open your 2d_game movie from your project_three folder and then choose File > Publish Settings.

Director will automatically name your files with the same name as your movie, though you may change that by editing the fields. Also by default, published files are saved into the same folder as your main movie, although you can change that as well by clicking the Select folder button to the right of each field.

Because you want the published files to go into your project_three folder, leave these settings as is for now.

3.

Select the Shockwave tab.

For now, leave these settings at their defaults.

5.

Press the Publish button. If you get a dialog telling you that the movie needs to be saved prior to publishing, click the Yes button to continue.

Because publish settings are stored with the movie file, you will normally be prompted to save when changing any of them.

After a moment your browser should appear and display the game within it:

[View full size image]

Using the default settings, Director created a DCR file and an HTM file in the project_three folder.

Note that on certain configurations of OS and browser versions your browser may open to a blank page when previewing from the Publish Settings dialog. If that happens, simply navigate to your project_three folder and launch the 2d_game.htm file that was created there. This is a limitation of certain browsers and will not affect your end users when they are viewing it online.

6.

Play through the game until you reach level 4the bonus leveland try to navigate through the tunnel.

You will quickly find that you can no longer successfully navigate the tunnel. This is due to the compression settings, which are currently set to default values.

7.

Close the browser before continuing.

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