Chapter 15. Introducing Director 3DWhat You Will LearnIn this lesson you willLearn the basics of Director's real-time 3D engineCreate a primitive sphere modelCreate a shader and a texture for the sphereAnimate a camera using LingoImport the 3D game board into DirectorLearn how to create and assign random textures to the game cards Approximate TimeThis lesson should take you about 1.5 hours to complete.Lesson FilesMedia Files:house.jpgmemory.W3Dt1.jpgt2.jpgt3.jpgt4.jpgt5.jpgt6.jpgt7.jpgt8.jpgtop_dm.jpgStarting Files:NoneCompleted Files:memory.dirThis is the first lesson in the fourth project, a 3D version of the classic game, "Memory." By completing this project you will gain a basic understanding of Director's real-time 3D engine.Director has had 3D capabilities since version 8.5, when Macromedia teamed up with Intel and created a real-time 3D engine for Director. Coupled with the fact that Director movies can be put on the Web, a powerful combination resulted. Since its release, developers have used Director's 3D capabilities to create everything from games to product viewers for major corporations. For instance, the Lego company offers the Lego Studios' "Backlot," a multi-level real-time 3D game created with Director. You can play the game here: [http://www.lego.com/eng/play/games/backlot]. For other examples of great 3D content go to [macromedia.com] and visit the Director Showcase section. Remember this game?[View full size image] |