macromedia DIRECTOR MX 1002004 training from the source [Electronic resources] نسخه متنی

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macromedia DIRECTOR MX 1002004 training from the source [Electronic resources] - نسخه متنی

Dave Mennenoh

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Chapter 15. Introducing Director 3D


What You Will Learn

In this lesson you will

Learn the basics of Director's real-time 3D engine

Create a primitive sphere model

Create a shader and a texture for the sphere

Animate a camera using Lingo

Import the 3D game board into Director

Learn how to create and assign random textures to the game cards


Approximate Time

This lesson should take you about 1.5 hours to complete.

Lesson Files

Media Files:

house.jpg

memory.W3D

t1.jpg

t2.jpg

t3.jpg

t4.jpg

t5.jpg

t6.jpg

t7.jpg

t8.jpg

top_dm.jpg

Starting Files:

None

Completed Files:

memory.dir

This is the first lesson in the fourth project, a 3D version of the classic game, "Memory." By completing this project you will gain a basic understanding of Director's real-time 3D engine.

Director has had 3D capabilities since version 8.5, when Macromedia teamed up with Intel and created a real-time 3D engine for Director. Coupled with the fact that Director movies can be put on the Web, a powerful combination resulted. Since its release, developers have used Director's 3D capabilities to create everything from games to product viewers for major corporations. For instance, the Lego company offers the Lego Studios' "Backlot," a multi-level real-time 3D game created with Director. You can play the game here: [http://www.lego.com/eng/play/games/backlot]. For other examples of great 3D content go to [macromedia.com] and visit the Director Showcase section.

Remember this game?

[View full size image]


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