Index[SYMBOL] [A] [B] [C] [D] [E] [F] [G] [H] [I] [J] [K] [L] [M] [N] [O] [P] [Q] [R] [S] [T] [U] [V] [W] [X] [Z] # (number sign) #blendLevel property #boolean format parameter #comment parameter 2nd #default parameter 2nd #detailed parameter #distance parameter #float parameter #format parameter 2nd #fromCastMember symbol #fromImageObject #info property #integer parameter #package property #range parameter 2nd 3rd 4th #rows property 2nd 3rd #string parameter #uvCoord property #world symbol & operator, Lingo && operator, Lingo .gif images, importing 2nd .swf files, Flash 2nd 2D space shooter game 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th 15th 16th 17th 18th 19th 20th [See also collisions, detecting, keyboard handling] animation of enemies 2nd 3rd 4th 5th 6th 7th 8th 9th [See also collisions, detecting, keyboard handling] path variation 2nd 3rd 4th 5th [See also collisions, detecting, keyboard handling] speed variation 2nd [See also collisions, detecting, keyboard handling] assets, importing 2nd [See also collisions, detecting, keyboard handling] background scrolling 2nd 3rd 4th 5th [See also collisions, detecting, keyboard handling] fundamentals [See also collisions, detecting, keyboard handling] score, set-up 2nd 3rd 4th 5th [See also collisions, detecting, keyboard handling]3D applications Dir3D-1 mailing list various 3D Backlot game 3D engine 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th 15th 16th 17th 18th 19th 20th 21st 22nd 3D cast member 2nd 3rd 4th 5th 6th 7th 8th 9th 3D sprites, creating 2nd camera movement 2nd models, translating 2nd primitives, creating 2nd shaders, creating 2nd textures, aligning 2nd 3rd 4th cards, mapping 2nd 3rd 4th 5th 6th 7th 8th game board, creating 2nd 3rd 4th 5th 3D modelers, using 2nd 3rd importing 2nd3D memory gamefinishing touches [See 3D engine, 3D memory game, controlling]camera backdrops, adding [See 3D engine, 3D memory game, controlling]ending screens, adding [See 3D engine, 3D memory game, controlling]game solving [See 3D engine, 3D memory game, controlling]rotation, pausing [See 3D engine, 3D memory game, controlling]timers, adding [See 3D engine, 3D memory game, controlling] 3D memory game, controlling 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th 15th 16th 17th 18th 3D models, picking 2nd 3rd 4th 5th 6th filtering 2nd 3rd modelsUnderLoc method 2nd modelUnderLoc method 2nd 3rd tracking flipped cards 2nd 3rd 4th 5th checking for matches 2nd 3rd flipping two cards 2nd transform property 2nd 3rd 4th 5th 3D modelers, using 2nd 3rd3D models [See models] 3D paint program 3D sprites, creating 2nd 3Dauth Xtra 3ds max 3D application 2nd 3rd 8-bit color _global top-level property _global.firstDayOfWeek variable _global.theMonth variable _key property _key.keyPressed() method 2nd _locV property _movie property _movie.date object _movie.frame property _movie.halt(), Lingo _movie.path, Lingo _movie.stage code 2nd _movie.systemDate() object _movie.updateStage() method |