macromedia DIRECTOR MX 1002004 training from the source [Electronic resources] نسخه متنی

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macromedia DIRECTOR MX 1002004 training from the source [Electronic resources] - نسخه متنی

Dave Mennenoh

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Index

[SYMBOL]
[A]
[B]
[C]
[D]
[E]
[F]
[G]
[H]
[I]
[J]
[K]
[L]
[M]
[N]
[O]
[P]
[Q]
[R]
[S]
[T]
[U]
[V]
[W]
[X]
[Z]

game board

assigning random textures to 2nd 3rd 4th 5th 6th 7th 8th

creating for memory game 2nd 3rd 4th 5th

3D modelers 2nd 3rd

importing 2nd

games

2D space shooter game.
[See 2D space shooter game, collisions, detecting, keyboard handling]

3D memory game.
[See 3D engine, 3D memory game, 3D memory game, controlling]

Backlot 3D game

DirGames mailing list

general cursor() method

General Preferences dialog box 2nd

general_player.cursor() method 2nd

getData method 2nd

getDay() method

getPixel method

color-based collisions and

game levels, adding

imaging Lingo 2nd 3rd

Shockwave

Sprite.intersects and

getPropertyDescriptionList (GPDL) handler

MIAWs and

using 2nd 3rd 4th 5th 6th 7th 8th

virtual cameras and

workings of 2nd 3rd 4th 5th

Getting Started with Director (Help)

getURL() handler 2nd 3rd

getURL() method 2nd

global keyword

global variables

_global.firstDayOfWeek

_global.theMonth variable

described

Message window and

myDB 2nd

sharing of

solveList 2nd

storing current month and year in 2nd

theColor

theDay

theLevel

GPDL handler
[See getPropertyDescriptionList (GPDL) handler]

graphics

base graphics

default internal cast and

Paint window and

graphs and MIAWs 2nd 3rd 4th 5th 6th 7th

opening windows 2nd 3rd 4th

targeting windows 2nd 3rd 4th

graphs, creating with imaging Lingo 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th 15th 16th 17th 18th 19th 20th 21st 22nd 23rd 24th 25th 26th 27th 28th 29th 30th 31st 32nd

basics of

copyPixels method 2nd 3rd

drawing 2nd 3rd 4th 5th 6th 7th 8th 9th

bar graphs, creating 2nd 3rd 4th

connecting the dots 2nd 3rd

splitting strings 2nd 3rd 4th

duplicate function 2nd

flood fills 2nd 3rd 4th

getPixel method 2nd 3rd

set-up 2nd 3rd 4th 5th 6th 7th 8th 9th

data, retrieving 2nd 3rd 4th

ranges, determining 2nd 3rd

text labels, creating 2nd 3rd 4th

grayscale

grippers 2nd

ground_scroll behavior

group objects


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