Index[SYMBOL] [A] [B] [C] [D] [E] [F] [G] [H] [I] [J] [K] [L] [M] [N] [O] [P] [Q] [R] [S] [T] [U] [V] [W] [X] [Z] game board assigning random textures to 2nd 3rd 4th 5th 6th 7th 8th creating for memory game 2nd 3rd 4th 5th 3D modelers 2nd 3rd importing 2ndgames2D space shooter game. [See 2D space shooter game, collisions, detecting, keyboard handling]3D memory game. [See 3D engine, 3D memory game, 3D memory game, controlling] Backlot 3D game DirGames mailing list general cursor() method General Preferences dialog box 2nd general_player.cursor() method 2nd getData method 2nd getDay() methodgetPixel method color-based collisions and game levels, adding imaging Lingo 2nd 3rd Shockwave Sprite.intersects andgetPropertyDescriptionList (GPDL) handler MIAWs and using 2nd 3rd 4th 5th 6th 7th 8th virtual cameras and workings of 2nd 3rd 4th 5th Getting Started with Director (Help) getURL() handler 2nd 3rd getURL() method 2nd global keywordglobal variables _global.firstDayOfWeek _global.theMonth variable described Message window and myDB 2nd sharing of solveList 2nd storing current month and year in 2nd theColor theDay theLevelGPDL handler [See getPropertyDescriptionList (GPDL) handler]graphics base graphics default internal cast and Paint window and graphs and MIAWs 2nd 3rd 4th 5th 6th 7th opening windows 2nd 3rd 4th targeting windows 2nd 3rd 4th graphs, creating with imaging Lingo 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th 15th 16th 17th 18th 19th 20th 21st 22nd 23rd 24th 25th 26th 27th 28th 29th 30th 31st 32nd basics of copyPixels method 2nd 3rd drawing 2nd 3rd 4th 5th 6th 7th 8th 9th bar graphs, creating 2nd 3rd 4th connecting the dots 2nd 3rd splitting strings 2nd 3rd 4th duplicate function 2nd flood fills 2nd 3rd 4th getPixel method 2nd 3rd set-up 2nd 3rd 4th 5th 6th 7th 8th 9th data, retrieving 2nd 3rd 4th ranges, determining 2nd 3rd text labels, creating 2nd 3rd 4th grayscale grippers 2nd ground_scroll behavior group objects |