macromedia DIRECTOR MX 1002004 training from the source [Electronic resources] نسخه متنی

اینجــــا یک کتابخانه دیجیتالی است

با بیش از 100000 منبع الکترونیکی رایگان به زبان فارسی ، عربی و انگلیسی

macromedia DIRECTOR MX 1002004 training from the source [Electronic resources] - نسخه متنی

Dave Mennenoh

نمايش فراداده ، افزودن یک نقد و بررسی
افزودن به کتابخانه شخصی
ارسال به دوستان
جستجو در متن کتاب
بیشتر
تنظیمات قلم

فونت

اندازه قلم

+ - پیش فرض

حالت نمایش

روز نیمروز شب
جستجو در لغت نامه
بیشتر
لیست موضوعات
افزودن یادداشت
افزودن یادداشت جدید

Index

[SYMBOL] [A] [B] [C] [D] [E] [F] [G] [H] [I] [J] [K] [L] [M] [N] [O] [P] [Q] [R] [S] [T] [U] [V] [W] [X] [Z]

Label setting, defined

lastTime property 2nd

layers, Flash

basics of 2nd

changing order of

LDMs (Linked Director Movies)

levels in games

changing 2nd

final level, adding 2nd 3rd 4th 5th

Library palette

LightWave 3D application

line type options

Lingo 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th 15th 16th 17th 18th 19th 20th 21st 22nd 23rd 24th 25th 26th 27th 28th 29th 30th 31st 32nd [See also imaging Lingo, graphing with]

_movie.path [See also imaging Lingo, graphing with]

accessing sound channels with 2nd [See also imaging Lingo, graphing with]

buttons, building 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th 15th 16th [See also imaging Lingo, graphing with]

GDPL, use of 2nd 3rd 4th 5th 6th 7th 8th [See also imaging Lingo, graphing with]

GDPL, workings of 2nd 3rd 4th 5th [See also imaging Lingo, graphing with]

me, described 2nd [See also imaging Lingo, graphing with]

properties and variables 2nd 3rd [See also imaging Lingo, graphing with]

buttons, creating and 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th [See also imaging Lingo, graphing with]

comments, creating in [See also imaging Lingo, graphing with]

data, retrieving from Flash text fields and 2nd 3rd 4th 5th [See also imaging Lingo, graphing with]

DOM and 2nd 3rd [See also imaging Lingo, graphing with]

events

basics of 2nd 3rd 4th [See also imaging Lingo, graphing with]

system events 2nd [See also imaging Lingo, graphing with]

fading sound with 2nd [See also imaging Lingo, graphing with]

Flash objects, creating from [See also imaging Lingo, graphing with]

integer() function [See also imaging Lingo, graphing with]

Lingo Dictionary [See also imaging Lingo, graphing with]

Lingo-L mailing list [See also imaging Lingo, graphing with]

mod operator [See also imaging Lingo, graphing with]

pauses, creating with 2nd 3rd 4th [See also imaging Lingo, graphing with]

publishing 2nd 3rd [See also imaging Lingo, graphing with]

reformatting scripts and [See also imaging Lingo, graphing with]

sendAllSprites(#handlerName) 2nd [See also imaging Lingo, graphing with]

sound control and [See also imaging Lingo, graphing with]

sprites, fading with 2nd 3rd 4th 5th [See also imaging Lingo, graphing with]

trace() method [See also imaging Lingo, graphing with]

Linked Director Movies (LDMs)

lists

enemy lists, creating 2nd

expandable

for data storage 2nd 3rd 4th 5th

mailing lists, Director 2nd

property 2nd

retrieving data from

lives in games, number remaining 2nd 3rd 4th

local variables 2nd 3rd

localConnect option

localV property

location-based collisions in games 2nd

locH property

Lock icon

Lock-Step setting

locV property

loops

Loop option

loop playback

Loop Playback button

loop property 2nd

looping external sounds in Shockwave 2nd 3rd

repeat loops 2nd

/ 165