Index[SYMBOL] [A] [B] [C] [D] [E] [F] [G] [H] [I] [J] [K] [L] [M] [N] [O] [P] [Q] [R] [S] [T] [U] [V] [W] [X] [Z] packaging for distribution 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th 15th 16th 17th 18th 19th 20th 21st 22nd 23rd cross-platform projectors 2nd 3rd 4th 5th platform differences projectors, creating 2nd Xtras and 2nd 3rd 4th hybrid CD-ROMs, making 2nd pre-publishing checks 2nd 3rd 4th 5th 6th close requests, handling 2nd 3rd 4th embedding fonts 2nd packaging vs. including Xtras 2nd projectors, customizing 2nd 3rd 4th projectors, fundamentals of 2nd 3rd 4th 5th 6th 7th 8th fast-start projectors 2nd 3rd movie projection 2nd 3rd stub projectors 2nd 3rd 4th paint program, 3DPaint window creating bitmap cast members using 2nd 3rd opening cast members in registration point painter shaders Palette Channel Pan tool panel sets 2nd 3rd 4th 5th 6thparameters #boolean format #comment 2nd #default 2nd #float #format 2nd #integer #range 2nd 3rd 4th #string Parameters button Parameters tab sw1 and sw 2ndparent scripts introduction to 2nd Lingo and pass command Paste in Place path variations in games 2nd 3rd 4th 5thpauses conditional 2nd creating with Lingo 2nd 3rd 4th Pencil tool 2nd perFrameBlend perFrameBlend value 2ndPI [See Property inspector (PI]pixels changing color of copyPixels function copyPixels method, imaging Lingo 2nd 3rdgetPixel method color-based collisions and game levels, adding and imaging Lingo 2nd 3rd Shockwave Sprite.intersects and setPixel methodplatform differences cross-platform projectors and playback success and 2nd Play button, in Director's toolbar Play Segment Only option playback 2nd 3rd 4th 5th 6th 7th 8th 9th 10th Flash video 2nd 3rd 4th 5th MPEG 2nd 3rd 4th 5th 6th playback speed, and wait options playback library files player object methods and properties player.cursor() methodplayhead pausing, using Lingo 2nd 3rd 4th scrubbing 2nd point() functionpointers [See cursors] power of 2 rule Preferences, setting 2nd 3rd 4th 5th 6th 7th 8th 9th 10th prepareFrame events 2nd 3rd prepareFrame handler 2nd prepareMovie events Previous Marker Previous month button primary event handlers, and key handling 2nd 3rd primitives, creating 2nd programmatic animation, and transforms 2nd 3rd 4th 5th 6th Progress Bar With Image template 2nd project_button behavior project_button script projection plane projector files, defined Projector tab 2nd 3rd 4th 5thprojectors cross-platform 2nd 3rd 4th 5th platform differences projectors, creating 2nd Xtras and 2nd 3rd 4th customizing 2nd 3rd 4th fundamentals of 2nd 3rd 4th 5th 6th 7th 8th fast-start projectors 2nd 3rd movie projection 2nd 3rd stub projectors 2nd 3rd 4th projects, outlines and summariesproperties top-level understanding 2nd 3rdProperty inspector (PI) basics of 2nd 3rd 4th changing sprite and other properties changing to Script tab docking panels and 2nd 3rd movie tab in moving onto Stage setting blends with Sprite overlay and 2ndproperty lists described 2nd GPDL and 2nd information returned in protected files and movie projection Publish buttonPublish Settings dialog box closeRequest handlers, creating Flash projector icons and publishing and 2nd Shockwave 2nd 3rd turning on exit lock property and publish settings, Shockwave 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th images, compressing 2nd 3rd MP3s, making 2nd 3rd publish templates 2nd 3rd 4th 5th sound, compressing 2nd 3rd 4th 5th publish templates 2nd 3rd 4th 5thpublishing moviesfor Web playback [See packaging for distribution]introduction to [See packaging for distribution]to Flash format [See packaging for distribution]to Shockwave [See packaging for distribution, Shockwave, publishing to] Push Button |