macromedia DIRECTOR MX 1002004 training from the source [Electronic resources] نسخه متنی

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macromedia DIRECTOR MX 1002004 training from the source [Electronic resources] - نسخه متنی

Dave Mennenoh

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Index

[SYMBOL]
[A]
[B]
[C]
[D]
[E]
[F]
[G]
[H]
[I]
[J]
[K]
[L]
[M]
[N]
[O]
[P]
[Q]
[R]
[S]
[T]
[U]
[V]
[W]
[X]
[Z]

packaging for distribution 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th 15th 16th 17th 18th 19th 20th 21st 22nd 23rd

cross-platform projectors 2nd 3rd 4th 5th

platform differences

projectors, creating 2nd

Xtras and 2nd 3rd 4th

hybrid CD-ROMs, making 2nd

pre-publishing checks 2nd 3rd 4th 5th 6th

close requests, handling 2nd 3rd 4th

embedding fonts 2nd

packaging vs. including Xtras 2nd

projectors, customizing 2nd 3rd 4th

projectors, fundamentals of 2nd 3rd 4th 5th 6th 7th 8th

fast-start projectors 2nd 3rd

movie projection 2nd 3rd

stub projectors 2nd 3rd 4th

paint program, 3D

Paint window

creating bitmap cast members using 2nd 3rd

opening cast members in

registration point

painter shaders

Palette Channel

Pan tool

panel sets 2nd 3rd 4th 5th 6th

parameters

#boolean format

#comment 2nd

#default 2nd

#float

#format 2nd

#integer

#range 2nd 3rd 4th

#string

Parameters button

Parameters tab

sw1 and sw 2nd

parent scripts

introduction to 2nd

Lingo and

pass command

Paste in Place

path variations in games 2nd 3rd 4th 5th

pauses

conditional 2nd

creating with Lingo 2nd 3rd 4th

Pencil tool 2nd

perFrameBlend

perFrameBlend value 2nd

PI
[See Property inspector (PI]

pixels

changing color of

copyPixels function

copyPixels method, imaging Lingo 2nd 3rd

getPixel method

color-based collisions and

game levels, adding and

imaging Lingo 2nd 3rd

Shockwave

Sprite.intersects and

setPixel method

platform differences

cross-platform projectors and

playback success and 2nd

Play button, in Director's toolbar

Play Segment Only option

playback 2nd 3rd 4th 5th 6th 7th 8th 9th 10th

Flash video 2nd 3rd 4th 5th

MPEG 2nd 3rd 4th 5th 6th

playback speed, and wait options

playback library files

player object methods and properties

player.cursor() method

playhead

pausing, using Lingo 2nd 3rd 4th

scrubbing 2nd

point() function

pointers
[See cursors]

power of 2 rule

Preferences, setting 2nd 3rd 4th 5th 6th 7th 8th 9th 10th

prepareFrame events 2nd 3rd

prepareFrame handler 2nd

prepareMovie events

Previous Marker

Previous month button

primary event handlers, and key handling 2nd 3rd

primitives, creating 2nd

programmatic animation, and transforms 2nd 3rd 4th 5th 6th

Progress Bar With Image template 2nd

project_button behavior

project_button script

projection plane

projector files, defined

Projector tab 2nd 3rd 4th 5th

projectors

cross-platform 2nd 3rd 4th 5th

platform differences

projectors, creating 2nd

Xtras and 2nd 3rd 4th

customizing 2nd 3rd 4th

fundamentals of 2nd 3rd 4th 5th 6th 7th 8th

fast-start projectors 2nd 3rd

movie projection 2nd 3rd

stub projectors 2nd 3rd 4th

projects, outlines and summaries

properties

top-level

understanding 2nd 3rd

Property inspector (PI)

basics of 2nd 3rd 4th

changing sprite and other properties

changing to Script tab

docking panels and 2nd 3rd

movie tab in

moving onto Stage

setting blends with

Sprite overlay and 2nd

property lists

described 2nd

GPDL and 2nd

information returned in

protected files and movie projection

Publish button

Publish Settings dialog box

closeRequest handlers, creating

Flash

projector icons and

publishing and 2nd

Shockwave 2nd 3rd

turning on exit lock property and

publish settings, Shockwave 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th

images, compressing 2nd 3rd

MP3s, making 2nd 3rd

publish templates 2nd 3rd 4th 5th

sound, compressing 2nd 3rd 4th 5th

publish templates 2nd 3rd 4th 5th

publishing movies

for Web playback
[See packaging for distribution]

introduction to
[See packaging for distribution]

to Flash format
[See packaging for distribution]

to Shockwave
[See packaging for distribution, Shockwave, publishing to]

Push Button


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