macromedia DIRECTOR MX 1002004 training from the source [Electronic resources] نسخه متنی

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macromedia DIRECTOR MX 1002004 training from the source [Electronic resources] - نسخه متنی

Dave Mennenoh

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[SYMBOL] [A] [B] [C] [D] [E] [F] [G] [H] [I] [J] [K] [L] [M] [N] [O] [P] [Q] [R] [S] [T] [U] [V] [W] [X] [Z]

Save and Compact function, Shockwave

saveType variable

scaling 2nd 3rd 4th

scope, variable


fundamentals of 2nd 3rd 4th 5th 6th

options, selecting

Stage vs


keeping game scores 2nd 3rd

setting up for games 2nd 3rd 4th 5th

screen capture


ending screens, adding 2nd 3rd 4th 5th

screen resolution 2nd

splash screens 2nd

Script button, correcting errors using

Script Panel toolbar

Script tab

Scripting Objects 2nd

Scripting Xtra button


behavior scripts, editing [See behaviors]

handlers and [See behaviors]

parent scripts [See behaviors]

reformatting, Lingo [See behaviors]

scripts cast

calendar functions and

Flash 2nd

scrubbing 2nd

SELECT command

SELECT FROM command 2nd 3rd

Select Output Path button

SELECT statement

Selection tool

Send Sprite event

sendAllSprites(#handlerName), Lingo 2nd

sendAllSprites() method 2nd 3rd

sendSprite handler

sendSprite method

separations, color 2nd

Set Camera Transform button

Set Date script 2nd

setDate method

setFullYear() method

setPixel method


creating 2nd

textures and

Shape tab, for sprite shape information

shape Type function

shapes, choosing

ShapeShifter3D application

ships in games

adding 2nd

arming 2nd 3rd 4th 5th 6th

collisions of 2nd 3rd 4th

controlling 2nd 3rd 4th 5th


history of

playback libraries and

Shockwave tab 2nd

Shockwave-L mailing list

Xtras and 2nd 3rd

Shockwave, publishing to 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th 15th 16th 17th 18th 19th 20th

external audio 2nd 3rd

history of Shockwave

movies, creating 2nd 3rd 4th

publish settings 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th

images, compressing 2nd 3rd

MP3s, making 2nd 3rd

publish templates 2nd 3rd 4th 5th

sound, compressing 2nd 3rd 4th 5th

Xtras and 2nd 3rd

shoot method

Show Border Around Text option

showError method 2nd

sin() function

single ampersand (&) operator


slide shows, and wait options

sliders, creating 2nd

Snake game 2nd 3rd

solveList global variable 2nd

Sorenson format 2nd

Sorenson Spark

sort method and pre-sorting lists


basics of [See audio]

compressing [See audio]

directSound Xtra [See audio]

doBGSound method [See audio]

sound channel object methods and properties [See audio]

Sound Channels [See audio]

sound effects, adding [See audio]

sound files [See audio]

Sound tab [See audio]

sound.cct files [See audio]

Sound Forge 2nd

sp property 2nd 3rd

space shooter game [See 2D space shooter game, collisions, detecting, keyboard handling]

span lengths, modifying

Span Starts, setting

special keys 2nd

speed variation in games 2nd

sphere model 2nd

splash screens 2nd

split method, JavaScript

splitting strings 2nd 3rd 4th

Sprite toolbar

animating game enemies and 2nd

for adding multiple behaviors 2nd


3D sprites, creating 2nd

adding behaviors to 2nd

copying and pasting

cursor properties of 2nd

curtain sprites, choosing

Direct To Stage (DTS) sprite

fading with 2nd 3rd 4th 5th

Flash assets and

Flash video example 2nd 3rd 4th

ink and 2nd


moving 2nd 3rd

named 2nd

placing 2nd 3rd 4th 5th

Preferences 2nd



setting cursor property of 2nd

sprite channels

sprite clips 2nd

sprite magazines 2nd

sprite object methods and properties

Sprite overlay 2nd

Sprite Preferences dialog box 2nd 3rd

sprite spans

introduction to

modifying, in the score 2nd 3rd 4th 5th 6th 7th

single clicking on last frame of

Sprite tab 2nd

sprite() function

Sprite.intersects 2nd

sprite.intersects command

SQL [See Structured Query Language (SQL]

stacking order, changing 2nd


basics of 2nd 3rd

colors 2nd 3rd

MIAWs and

placing cast members on 2nd 3rd 4th 5th

properties, setting 2nd 3rd 4th

color 2nd

size 2nd

redraw of

Score vs

stageColor method

standard shaders 2nd

Start Menu

Start Page 2nd

startBlend 2nd

startMovie events 2nd

startMovie handler 2nd 3rd 4th 5th

startTimer method

static fields, defined

status indicators, adding to games 2nd 3rd 4th 5th 6th 7th 8th

changing levels 2nd

keeping score 2nd 3rd

remaining lives, adding 2nd 3rd 4th

status property, sound object

stepFrame events

stopMovie events

stopMovie handler

debugging MIAWs and

targeting windows and

string() function

strings, splitting 2nd 3rd 4th

Structured Query Language (SQL) 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th

aggregate functions 2nd

data, inserting 2nd 3rd

data, retrieving 2nd 3rd 4th

data, updating 2nd




table creation 2nd

stub projectors 2nd 3rd 4th

substring of characters 2nd

Subtract Pin ink type

sum aggregate function

sw1 and sw2 parameters

SWA, converting WAV to

SWF format, Flash 2nd 3rd

symbols, defined

syntax, script 2nd

system cursors

system object methods and properties

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