Index[SYMBOL] [A] [B] [C] [D] [E] [F] [G] [H] [I] [J] [K] [L] [M] [N] [O] [P] [Q] [R] [S] [T] [U] [V] [W] [X] [Z] Save and Compact function, Shockwave saveType variable scaling 2nd 3rd 4th scope, variableScore fundamentals of 2nd 3rd 4th 5th 6th options, selecting Stage vsscores keeping game scores 2nd 3rd setting up for games 2nd 3rd 4th 5th screen capturescreens ending screens, adding 2nd 3rd 4th 5th screen resolution 2nd splash screens 2nd Script button, correcting errors using Script Panel toolbar Script tab Scripting Objects 2nd Scripting Xtra buttonscriptsbehavior scripts, editing [See behaviors]handlers and [See behaviors]parent scripts [See behaviors]reformatting, Lingo [See behaviors]scripts cast calendar functions and Flash 2nd scrubbing 2nd SELECT command SELECT FROM command 2nd 3rd Select Output Path button SELECT statement Selection tool Send Sprite event sendAllSprites(#handlerName), Lingo 2nd sendAllSprites() method 2nd 3rd sendSprite handler sendSprite method separations, color 2nd Set Camera Transform button Set Date script 2nd setDate method setFullYear() method setPixel methodshaders creating 2nd textures and Shape tab, for sprite shape information shape Type function shapes, choosing ShapeShifter3D applicationships in games adding 2nd arming 2nd 3rd 4th 5th 6th collisions of 2nd 3rd 4th controlling 2nd 3rd 4th 5thShockwave history of playback libraries and Shockwave tab 2nd Shockwave-L mailing list Xtras and 2nd 3rd Shockwave, publishing to 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th 15th 16th 17th 18th 19th 20th external audio 2nd 3rd history of Shockwave movies, creating 2nd 3rd 4th publish settings 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th images, compressing 2nd 3rd MP3s, making 2nd 3rd publish templates 2nd 3rd 4th 5th sound, compressing 2nd 3rd 4th 5th Xtras and 2nd 3rd shoot method Show Border Around Text option showError method 2nd sin() function single ampersand (&) operator Skew slide shows, and wait options sliders, creating 2nd Snake game 2nd 3rd solveList global variable 2nd Sorenson format 2nd Sorenson Spark sort method and pre-sorting listssoundbasics of [See audio]compressing [See audio]directSound Xtra [See audio]doBGSound method [See audio]sound channel object methods and properties [See audio]Sound Channels [See audio]sound effects, adding [See audio]sound files [See audio]Sound tab [See audio]sound.cct files [See audio] Sound Forge 2nd sp property 2nd 3rdspace shooter game [See 2D space shooter game, collisions, detecting, keyboard handling] span lengths, modifying Span Starts, setting special keys 2nd speed variation in games 2nd sphere model 2nd splash screens 2nd split method, JavaScript splitting strings 2nd 3rd 4th Sprite toolbar animating game enemies and 2nd for adding multiple behaviors 2ndsprites 3D sprites, creating 2nd adding behaviors to 2nd copying and pasting cursor properties of 2nd curtain sprites, choosing Direct To Stage (DTS) sprite fading with 2nd 3rd 4th 5th Flash assets and Flash video example 2nd 3rd 4th ink and 2nd locking moving 2nd 3rd named 2nd placing 2nd 3rd 4th 5th Preferences 2nd resizing selecting setting cursor property of 2nd sprite channels sprite clips 2nd sprite magazines 2nd sprite object methods and properties Sprite overlay 2nd Sprite Preferences dialog box 2nd 3rdsprite spans introduction to modifying, in the score 2nd 3rd 4th 5th 6th 7th single clicking on last frame of Sprite tab 2nd sprite() function Sprite.intersects 2nd sprite.intersects commandSQL [See Structured Query Language (SQL] stacking order, changing 2ndStage basics of 2nd 3rd colors 2nd 3rd MIAWs and placing cast members on 2nd 3rd 4th 5th properties, setting 2nd 3rd 4th color 2nd size 2nd redraw of Score vs stageColor method standard shaders 2nd Start Menu Start Page 2nd startBlend 2nd startMovie events 2nd startMovie handler 2nd 3rd 4th 5th startTimer method static fields, defined status indicators, adding to games 2nd 3rd 4th 5th 6th 7th 8th changing levels 2nd keeping score 2nd 3rd remaining lives, adding 2nd 3rd 4th status property, sound object stepFrame events stopMovie eventsstopMovie handler debugging MIAWs and targeting windows and string() function strings, splitting 2nd 3rd 4th Structured Query Language (SQL) 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th aggregate functions 2nd data, inserting 2nd 3rd data, retrieving 2nd 3rd 4th data, updating 2nd SQL DELETE FROM command SQL SELECT SQLite table creation 2nd stub projectors 2nd 3rd 4th substring of characters 2nd Subtract Pin ink type sum aggregate function sw1 and sw2 parameters SWA, converting WAV to SWF format, Flash 2nd 3rd symbols, defined syntax, script 2nd system cursors system object methods and properties |