macromedia DIRECTOR MX 1002004 training from the source [Electronic resources] نسخه متنی

اینجــــا یک کتابخانه دیجیتالی است

با بیش از 100000 منبع الکترونیکی رایگان به زبان فارسی ، عربی و انگلیسی

macromedia DIRECTOR MX 1002004 training from the source [Electronic resources] - نسخه متنی

Dave Mennenoh

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Introducing Text

In this section you'll add text to the project 1 section that will describe the artwork being shown. Director has two kinds of text members that are available for use in your projects: text and field members. Text can also be imported from a file. You can import plain text, rich text documents, eve153.htm documents, but you can't import or use images that might be present within th144.htm.

Depending on the project you may to choose to use one type or the other, or both. The main difference between text and field cast members is that text members can be anti-aliased, and can contain more advanced formatting information. Field members are great for displaying large amounts of text that doesn't need to be anti-aliased, or for creating input fields for a form.


Non-antialiased textespecially if there's a lot of itwill display and scroll noticeably faster than anti-aliased text.

Use text members when you want the text in the movie to look as good as possible, when you need paragraph formatting or tabs, or you want to preserve formatting in imported rich text o157.htm. Text members, like field members, can also be used for user input.

Compare the following images, both of which represent the same chunk of the letter A, magnified so you can see the edges clearly. The A on the left is from a non-antialiased field member. The one on the right is an anti-aliased text member. The one on the right will appear much smoother than the non-antialiased version.

As you become familiar with each type of member, you'll naturally use the one best suited for the task at hand. For the artwork description, let's use a text member, so that the text can be anti-aliased.

Before adding descriptions, however, it's probably time to finally add the artwork to the project 1 section. Don't worry that you haven't done anything with the Project 2 section either; you will be adding a video to it in the next lesson.


Click in the Score at frame 15 of channel 3, which should be the start of project 1. Now click the visibility buttons for channels 6 and 7 to hide both the left and right curtains. Hiding the curtains will make it easier to place the three pieces of artwork.


Lesson 5 you'll learn to change the text being displayed with Lingo, so that you can have different descriptions for each image appear when the image is rolled over with the mouse.

Now, let's liven this project up a little with some background music.

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