macromedia DIRECTOR MX 1002004 training from the source [Electronic resources] نسخه متنی

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macromedia DIRECTOR MX 1002004 training from the source [Electronic resources] - نسخه متنی

Dave Mennenoh

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Chapter 11. Setting Up the Game

What You Will Learn

In this lesson you will:

Learn to use Lingo for programmatic animation

Use the random function to vary the animation

Learn about time-based animation techniques

Use imaging Lingo to seamlessly loop a scrolling image

Approximate Time

This lesson should take you about 1.5 hours to complete.

Lesson Files

Media Files:

alien_ship1.png

alien_ship2.png

asteroid1.png

asteroid2.png

ground.png

mountains.png

ship1.png

ship2.png

ship3.png

Starting Files:

None

Completed Files:

2d_game.dir

This is the first lesson in the third project, an old-style 2D Space Shooter. The inspiration for this project came from a game we used to play on the Texas Instruments TI-99/4A personal computer. The 99/4A was one of the first home computers (I still have two of them), and its programming language, TI Extended Basic, even used sprites for animation. The game we played was called Parsec, and we spent many hours in front of the TV, shooting at aliens and asteroids. I thought it fitting to base a project on it.

A look at the completed game

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