Chapter 11. Setting Up the Game
What You Will LearnIn this lesson you will:Learn to use Lingo for programmatic animationUse the random function to vary the animationLearn about time-based animation techniquesUse imaging Lingo to seamlessly loop a scrolling image
Approximate TimeThis lesson should take you about 1.5 hours to complete.Lesson FilesMedia Files:alien_ship1.pngalien_ship2.pngasteroid1.pngasteroid2.pngground.pngmountains.pngship1.pngship2.pngship3.pngStarting Files:NoneCompleted Files:2d_game.dirThis is the first lesson in the third project, an old-style 2D Space Shooter. The inspiration for this project came from a game we used to play on the Texas Instruments TI-99/4A personal computer. The 99/4A was one of the first home computers (I still have two of them), and its programming language, TI Extended Basic, even used sprites for animation. The game we played was called Parsec, and we spent many hours in front of the TV, shooting at aliens and asteroids. I thought it fitting to base a project on it.
A look at the completed game