Chapter 12. Handling the Keyboard
What You Will LearnIn this lesson you willLearn how to handle keyboard input in DirectorLearn about primary event handlers and how to use themCreate and use a film loop to animate the player's shipEnable the player's ship to be navigated using the cursor keysLearn how to handle multiple key pressesCreate a sprite magazine to simulate a continuous stream of bullets
Approximate TimeThis lesson should take you about 2 hours to complete.Lesson FilesMedia Files:primary_event.dirbullet.pngStarting Files:2d_game_start.dirkey_helper_start.dirCompleted Files:key_helper.dir2d_game.dirThis is the second lesson in the third project, an old-style 2D Space Shooter. In this lesson you will add the player's ship to the game and create the Lingo necessary to control it using the keyboard's cursor keys.
A look at the completed game