Animation and Effects with Macromedia Flash MX 1002004 [Electronic resources] نسخه متنی

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Animation and Effects with Macromedia Flash MX 1002004 [Electronic resources] - نسخه متنی

Jen deHaan

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Chapter 4. Drawing Frame-by-Frame Animation


What You Learn

About frame-by-frame animation

How frame-by-frame animation is used in Flash

How to animate a character using only single frames

How to use onion skins

How to edit the center point for rotating instances

How to add sound to a document

About optimizing drawings


Lesson Files

Start:

04/start/pirate_start.fla

04/start/disco.wav

Finish:

04/complete/pirate.fla

04/complete/pirate.swf

Figure 4.A.

Figure 4.B.

Figure 4.C.

You might think of frame-by-frame animation as doing things the "old-fashioned" way. Creating a frame-by-frame animation is the closest you'll get to a traditional form of animation in Macromedia Flash. In fact, you might have animated this way in an elementary school art class. And you've probably seen this form of animation during the Saturday morning cartoons. Flash lets you animate cartoons and effects by drawing on individual frames, or by dragging instances onto each frame to create the illusion of movement over time.

In this project, you use predrawn graphics that are placed on individual frames to create the movement you see in the final project. You use the Onion Skin feature to help move the instances around, and you edit the center point of instances so you can rotate them appropriately. Even if you were to draw your graphics manually, you might use these same techniques to modify the animation. By the end of the project, you create a dancing pirate on a disco floor with music playing in the background.

Website:
[www.FLAnimation.com/chapters/04]

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