Animation and Effects with Macromedia Flash MX 1002004 [Electronic resources] نسخه متنی

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Animation and Effects with Macromedia Flash MX 1002004 [Electronic resources] - نسخه متنی

Jen deHaan

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Chapter 6. ActionScript for Effects


What you learn

How scripts are used for animation

How to use tools for writing code

Where to put your ActionScript

How to manipulate Movie Clips with code

How to create basic animation with code

About events and handling events

About adding basic interactivity

How to create a custom mouse pointer


Lesson Files

Start:

06/start/shapes.fla

Finish:

06/complete/shapegame.fla

06/complete/shapegame.swf

Figure 6.A.

Figure 6.B.

Figure 6.C.

Before moving on with the rest of the book, you need to cover some of the fundamental aspects of ActionScript. If you are a designer, the thought of coding might be daunting. Or, if you're starting out with Flash, you might think the same thing. Luckily, it's not as complicated or as difficult as you might think. Without some code, it's very hard to create increasingly complex effects using Flash. This chapter begins to show you how easy it is to start moving instances around the Stage in an interactive way by using code.

This chapter walks you through the fundamentals of ActionScript; then you practice writing the code using those fundamentals by building a simple matching game.

Website:
[www.FLAnimation.com/chapters/06]

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