Macromedia Director MX for Windows and Macintosh [Electronic resources] : Visual QuickStart Guide نسخه متنی

اینجــــا یک کتابخانه دیجیتالی است

با بیش از 100000 منبع الکترونیکی رایگان به زبان فارسی ، عربی و انگلیسی

Macromedia Director MX for Windows and Macintosh [Electronic resources] : Visual QuickStart Guide - نسخه متنی

Andre Persidsky, Mark Schaeffer

| نمايش فراداده ، افزودن یک نقد و بررسی
افزودن به کتابخانه شخصی
ارسال به دوستان
جستجو در متن کتاب
بیشتر
تنظیمات قلم

فونت

اندازه قلم

+ - پیش فرض

حالت نمایش

روز نیمروز شب
جستجو در لغت نامه
بیشتر
توضیحات
افزودن یادداشت جدید





Understanding Events and Handlers


A Director movie may be thought of as a series of eventsthings that happen on the Stage or in the Score. Some events are automatic, such as the playhead entering a new frame. Other events are user-initiatedfor example, a click of the mouse button or the pressing of a key on the keyboard.

Whenever an event occurs, Director generates a one-word message acknowledging the event. (For example, when the mouse button is released, Director generates the message "mouseUp.") The user doesn't see these messages; they're solely for internal communication within Director. Table 15.1 shows a list of common events that can occur while a movie is playing and the messages those events generate.






















































































Table 15.1. Movie events and Lingo messages

EVENT


MESSAGE AND HANDLER NAME


A window is activated


activateWindow


A window is closed


closeWindow


A window is deactivated


deactivateWindow


Playhead enters frame with a new sprite


beginSprite


Playhead leaves a sprite


endSprite


Playhead enters current frame


enterFrame


Playhead exits current frame


exitFrame


Playhead enters a frame but hasn't displayed it yet


prepareFrame


No event occurred


idle


A key is pressed


keyDown


A key is released


keyUp


Mouse button pressed


mouseDown


Mouse button released


mouseUp


Mouse pointer enters a sprite


mouseEnter


Mouse pointer leaves a sprite


mouseLeave


Mouse pointer stays within a sprite


mouseWithin


Movie starts playing


startMovie


Movie stops playing


stopMovie


Movie is about to start playing


prepareMovie

You can give Director specific instructions about how you want it to handle (respond to) a particular message. That set of instructions is called a handler. Handlers are the building blocks of Lingo scripts.

Every handler has three parts (Figure 15.3):


Figure 15.3. Every handler has three parts: The first line specifies the event that triggers the handler, the body lists commands that should be executed, and the last line concludes the handler.



The first line always begins with the word on, followed by the message to which the handler should respond. (Handlers are referred to by the name of the message that triggers them. For example, the handler in Figure 15.3 is called a mouseUp handler, because it responds to the message generated when a user releases the mouse button.)


The body of the handler (the indented part) contains the commands that are executed when the handler is triggered. The commands are executed in the order in which they appear in the handler.


The last line always consists of the word end. (This is so Director can know where one handler ends and the next one begins.)



(Note: For convenience, handlers are often described as responding toor being triggered byevents in a movie. There's nothing wrong with using this informal shorthand, as long as you realize that handlers technically respond to the messages generated by events, not to the events themselves.)

/ 138