Chapter 1 folder. Choose the file named veggie.bmp and click OK.
You have now created a new movie clip named veggie and imported a graphic into it. Notice that the veggie.bmp file is now included in your library. The graphic you see on the stage with the gray outline is an instance of the veggie movie clip. Select Scene 1 to stop editing the veggie and return to the main movie stage. Now drag an instance of the veggie movie clip from the library onto the stage.
Make sure to drag an instance of the veggie movie clip from the library to the stage and not an instance of the veggie.bmp graphic. If you drag an instance of a graphic onto the stage, there is no way to control it with script; by placing it inside a movie clip and then dragging the clip onto the stage, you leave yourself the option of using script to affect it later.
In your library, different symbol types have different icons. Figure 1.9 shows each of the symbol types with the respective icons.

Figure 1.9: Different symbol types have different icons for easy identification.
To import sound, you would follow a similar procedure, except that you wouldn''t need a movie clip to contain the sound. That''s because you don''t drag sound files onto the stage; instead, they stay in the library and you trigger them with ActionScript.
Tip | You should be aware that you can also import finished Flash movies into a new movie. If you create a small Flash movie and you want to use it as part of a bigger Flash movie, you can. Simply import it like any other outside element. |