Lesson 12. Drag-and-Drop Interactions
Creating nonlinear, interactive movies gives control to the user. Rather than being compelled to watch the whole movie in a predetermined orderthe order of frames in the timelineusers can see what they want when they want. In Lesson 11, Nonlinear Flash Interactions , you implemented a nonlinear structure that encourages exploration. In this lesson, you'll extend the movie's interactivity by enabling users to drag and drop objects on the screen. Better still, you'll set up targets for the drag-and-drop objects and provide feedback to users when they drag and drop the objects on the right target. You'll create drag-and-drop interactions in which the user will put four notorious monsters of the Inferno a snake-haired fury, a centaur, a lizard-man, and Luciferin their places. In addition, you'll see how to use these interactions as triggers for other events. That is, the secondary events caused by the drag-and-drop interaction won't be triggered by traditional Macromedia Flash object events such as button_btn.onRelease, but by custom events you program and users trigger as they manipulate the application content. Drag-and-drop interactivity adds a whole new level of user engagement with the content.[View full size image]
