Conclusion - Beginning Game Audio Programming [Electronic resources] نسخه متنی

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Beginning Game Audio Programming [Electronic resources] - نسخه متنی

Mason McCuskey

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Conclusion

Quite simply—this is the end. I hope that you've reached this point with a solid understanding of the basics of game audio programming, and that you've found fresh inspiration to go out and apply what you've learned in your own games.

The audio engine that you've worked on through the course of this book is ready and anxious for you to take it and apply it to your own projects. You can grab the final audio engine, contained on your CD as "FinalAudioEngine," or you can grab a snapshot of the engine from any of the chapters if you only want features up to and including that chapter.

I encourage you to explore the set of links I've provided on your CD. These links—several for each chapter or each major topic—are the perfect resources with which to increase your understanding of game audio and enable you to add even more cool features to the audio engine. This engine is yours—take it, change it, enhance it, and apply it to any project you'd like. Have fun!

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