There's a lot that goes into creating a good piece of dynamic music. You learned the basics—variations, motifs, alternate segments, and chord mappings, to name a few concepts—but there's still several lesser-used concepts that this appendix didn't cover.If you're interested in really becoming a dynamic music guru, you'll need to spend a lot of time creating dynamic scores and tweaking them, until you've got a grasp on all of the features of DirectMusic Producer. DirectMusic Producer is a complex piece of software, so take it slow and experiment often.Also, keep in mind that it's harder to write dynamic music than it is to write normal music, in the same way that it's harder to write a (good) interactive story than a normal one—you have to fill in more paths. It's easy to get carried away, and spend too much time and effort for too little results. If you've got a section in your game that requires a thirty second piece of music, and the player is only going to go to that section once, don't waste your time putting in tons of variations and alternative segments. Build the thickness of the dynamic music to match how often the player is going to hear that music.