CrossPlatform GUI Programming with wxWidgets [Electronic resources] نسخه متنی

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CrossPlatform GUI Programming with wxWidgets [Electronic resources] - نسخه متنی

Julian Smart; Kevin Hock; Stefan Csomor

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  • Summary


    This chapter has covered visual classes that you probably won't use in your first explorations of wxWidgets, but you'll almost certainly want to consider them as your applications become more sophisticated. Their source also gives you plenty of tips for learning how to write your own controls, as described in the final part of this chapter.

    Refer also to Appendix D, "Other Features in wxWidgets," for other advanced controls distributed with wxWidgets, and Appendix E, "Third-Party Tools for wxWidgets," for third-party controls.

    Next, we'll have a look at the data structure classes available in wxWidgets.


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