Summary
In this chapter, you have learned about mouse, keyboard, and joystick input, and you can now add sophisticated interaction to your applications. For more insight, see wxWidgets samples such as samples/keyboard, samples/joytest, and samples/dragimag, and also the wxThumbnailCtrl class in examples/chap12 on the CD-ROM.The next chapter describes how you can achieve window layouts that are resizable, portable, translation-friendly, and above all attractive by using our flexible friend, the sizer.
