RenderingFCE has made dramatic improvements in real-time effects performance, but when you finally run out of processing power, you must render.This section outlines FCE's playback and rendering quality settings and rendering protocols and explains how to navigate the Sequence menu's vast forest of Render commands.For more information, see Chapter 34 of Apple's Final Cut Express Help PDF. Rendering protocolsHere are some general guidelines to help you understand Final Cut Express's rendering protocols.What needs to be rendered In general, you must render any transitions, effects, and composited layers that exceed the real-time capacity of your FCE system.Also, before your sequence can be exported or printed to video, you have to render any source media with frame rate, frame size, or video or audio compression settings that differ from those settings in your sequence.Audio tracks with transitions or filters, as well as multiple audio tracks over your real-time playback limit, have to be rendered before playback.Clips whose speed has been changed must also be rendered before playback.What doesn't need to be rendered Final Cut Express sequences that include real-time-supported transitions, effects, and composited layers can be played back in real time without rendering, as long as the sequence size and frame rate match those of the original source material.Multiple audio tracks can be played back in real time without rendering. (See Table 18.1, "Final Cut Express Audio Track Costs," later in this chapter for more information.)
It is possible to change the order of rendering by using nested sequences. For more information, see "Working with Multiple Sequences" in Chapter 4. Rendering indicatorsAs you build your sequence, you'll encounter the following indicators:
Non-real-time FCE systems use the following status codes in the rendering indicators:
Real-time effects previewing adds six (!) more color codes to the render status indicator:
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