Conclusion You should now have a better idea of what XP is and what you can gain from it. XP might not be for all of us, and some areas of business may never find it suitable for their development methodology. However, we can all learn things from the XP practices. The rest of this book takes you through the techniques you can apply every day, even if you are not working in an XP development team. In the next chapter, we start this process by learning pair programming and how two developers can work together to solve problems and write better code. Chapter 0. Story cards are explained in Chapter 2. Gamma, Erich, Richard Helm, Ralph Johnson, and John Vlissides. Design Patterns. Reading, Massachusetts: Addison-Wesley Professional, 1995. Gladwell, Malcolm. The Tipping Point. Boston, Massachusetts: Back Bay Books, 2002. This book describes the broken-window theory. McCarthy, Jim. Dynamics of Software Development. Redmond, Washington: Microsoft Press, 1995. |