1. | Scrub to the point just before you want the speed to change; in this example, just before the boy's cap lifts off his head.Now that you have found the correct position on the Timeline, you want to slow down to a quarter of normal speed. |
2. | To adjust the speed, double-click the Speed value box, enter a value, and either click the Set Keyframe button or press Enter on the keyboard to apply this change. |
3. | As you can see in Figure 9.80 , in this example version, you should enter 0.25, the decimal equivalent of 25 percent or 1/4.Figure 9.80. Slowing the speed down to 25 percent of normal by creating a new keyframe using direct number entry.
In the lower graph, notice that the blue line passes over the red line before it dips down toward the keyframe that was last added (Figure 9.81 ). This means the clip increases speed before it decreases.Figure 9.81. The result is a parabolic climb in speed before the reduction occurs…
This isn't what you want. You want it to play at normal speed and then dip down immediately to slow motion. To achieve this, you need to add a linear segment between the two keyframes. |
1. | Open the editor as described earlier in this chapter and click the Fit Keyframe Viewers button to realign the graph. If you are using the downloaded example, scrub through until you reach the point where the cap touches the ground. Enter "1" in the speed box and press Enter.Now you have another problem. The bottom graph in the last parabolic curvebetween the slowdown keyframe and the normal speed keyframetouches the green line, indicating a speed of zeroa freeze-frame, in other words (Figure 9.84 ).Figure 9.84. The green line indicates zero speed or stop. If the line hits this, the clip pauses. If the line goes beneath this, it moves into reverse.
This isn't what you want. You need the clip to return to normal speed when the cap lands, for this example. |
2. | Remove the parameter curve between the two keyframes by selecting the keyframe to the left of the one you added last and click the Linear Segment button (Figure 9.85 ).Figure 9.85. The curve is removed using the Linear Segment button.
Okay! Now if you exit the editor and allow it to render in this example, the cap falls in slow motion, but the boy jumps after it at normal speed.
One Step at a Time Try not to get too advanced too quickly when moving through the exercise. Make a small adjustment, then exit the editor to see what you've created. Add keyframes one at a time to see the collaborative effect. Dynamic Timewarp is best learned in small steps; if you go too far to fast, you may just end up confused.To build the slowdown/speed-up effect exercise, I added one keyframe at a time, starting from the left and moving to the right. I had a clear idea of what I wanted before I even opened the editor, and I rendered each keyframe to make sure I got exactly what I wanted.If you follow this approach, you'll get excellent results from the Dynamic Timewarp and your video production will stand out from the crowd. | However, because you've effectively increased the speedyou adjusted the clip from .25 to 1.0the opposite problem to the one you experienced when you decreased the speed occurs. The clip now shows a few more frames at the end than you want. This is because when speeding up a clip, Liquid Edition subtracts framesin this case, the frames it added during the slow motionbut again, Dynamic Timewarp doesn't alter the physical length of the clip. |
3. | To solve this problem, trim the clip again, this time taking the mark-out point down the Timeline until the Master Viewer displays the correct frame for this clip's mark-out point.When trimming a clip down the Timeline, you may notice that it doesn't need to be rendered. This is as good an example as any of how intelligent the Liquid Edition render engine can be. |