The Three Basic Suitability Tests
If you're having problems with Liquid Edition or you want to test your computer to see if it's suitable for running Liquid Edition, then follow these three basic tests. The result of each one should be positive, but if it isn't, refer to the section noted at the end of each of the three basic test stages for possible solutions. Don't give up right away; you'll seldom find a system that works with NLE without a little bit of tweaking here and there.
Test 1: Playback
The first test determines whether your computer can play back the sample project correctly. Playback under yellow slices (indicating Realtime previews are being displayed) will place a greater strain on your system than green slices (indicating that rendering has completed), but you need to know now what your computer is capable of.If you have started a new project, switch back to the old project by clicking on File > Recent Projects and then selecting C:\program files\projects\start6_NTSC (or PAL). Once you have finished testing, switch back to your project using the same method.
To determine whether your computer can play back
1. | Launch Liquid Edition. A Timeline displays that contains a demo project of a racing track with titles, music, and effects. The sequence lasts less than a minute. |
2. | Play back this demo first without rendering yellow slices.Watch the display carefully to see if it plays out smoothly or if there is any jerkiness. Also, watch the speed indicator in the Liquid Edition taskbar to see if it falls into the red. |
3. | Open the render box by clicking the Render icon in the bottom-right corner of the interface. |
4. | Check the include yellow slices check box. |
5. | Once all slices have changed to green, play the demo sequence back again.If you are unsure of how to do this, refer to this book's index and look up "render."Once again, watch the display carefully to see if it plays out smoothly and watch the speed indicator to see if it falls into the red. |
- If you see problems with the display, such as black inlays or a stuttering playback, see the "Playback Problems" sidebar.
- If the playback is good, the displays aren't black, and you can hear the audio, then you have passed Stage 1. Give a big cheer and move on to Stage 2.
Inlay ProblemsIf the display is black or partly green, this is referred to as an inlay error and is often the result of a driver problem in your system. These problems are caused by either a graphics driver problemthe data not getting through correctlyor a bandwidth problem caused by poor performance from the chipset drivers. As a rule of thumb, always update all your drivers to the latest version. However, if your system is working fine, then leave it as is. If it ain't broke…However, if your system is broken and not displaying the playback correctly, you should try the following:
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Playback ProblemsIf you see a stuttering frame when you're playing back yellow slices, it's probably because your system doesn't have a fast-enough CPU to cope with showing effects in preview quality. You can get an idea of how bad the playback is by monitoring the speed playback readout in the Liquid Edition taskbar (Figure A.1 ).
Figure A.1. The speed indicator shows red and a frame count lower than 25 fps for PAL and lower than 29 fps for NTSC when the playback is below Realtime.![]() |
Test 2: Capture
The second test determines whether your computer can correctly communicate with a FireWire device. This is imperative if you're ever to capture anything into Liquid Edition.
- Some users who have experienced problems using the Logging tool have found a third-party application, such as scenalyzer from www.scenalyzer.com, can be used instead. The scenalyzer program even has a specific setting for Liquid Edition and a downloadable demo.
To determine whether your computer can capture
1. | Connect your camera directly to your FireWire device (don't go through any other kind of connection point). | |
2. | Open the Logging tool by clicking the Logging Tool icon or by pressing F6 on the keyboard. | |
3. | Once the Logging tool opens, begin capturing a tape as described in Chapter 2.Always make sure the camera is actually in Playback mode and that some footage is on the film you're using. | |
4. | Open the small LCD panel to monitor the video and audio on the tape. If you fail to check this, you may see a false negative result.
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5. | Capture at least 15 minutes of footage before you end this test. Make sure the hard drive you select has enough free space and is formatted with NTFS. | |
6. | Assuming the captured clip is in the Rack, double-click it to send it to the Source Viewer. | |
7. | Click Play and watch your clip play in the left monitor. |
- If your clip doesn't appear in the left monitor or if the control buttons are grayed out, refer to the "DV Device Problems" sidebar.
- If you have control over your DV device and a clear overlay both during the capture and playback of the captured file, then give another cheer, you have just passed Stage 2.
Test 3: Output
Assuming you've passed the last two tests, you now need to test the output potential of your NLE system. After all, there's little point in creating a video project if no one ever gets to see it.
To determine whether your computer can burn a DVD/SVCD
1. | Return to the sample project by clicking the Sequence menu in the top-right corner, and then select NTSC or PAL from the list. |
2. | Open the Render box by clicking the Render icon in the bottom-right corner of the interface; then click the include yellow slices check box. |
3. | Once rendering is complete, access the DVD export menu by clicking File > Export, and then select DVD/SVCD. |
4. | Keep the defaults settings for burning your DVD/SVCD (Liquid Edition auto- detects your burner's capabilities) and then click the check mark to proceed with the burn. |
- If the burn engine fails to start or gives an error message and doesn't create a DVD/SVCD, refer to the "DVD Problems" sidebar.
To determine whether your computer can output to tape
1. | Make sure your camera is correctly connected and that you've inserted a blank tape.If the camera didn't pass the Stage 2 test, you probably won't be able to complete this test either. |
2. | Click File/Record to Tape.This brings up the Record To Tape interface. Make sure Dump to tape and entire sequence are selected. |
3. | Click Play to determine whether there is a connection between the camera and Liquid Edition and also to check if the tape really is blank. The overlay should display nothing if it is, but you should also view the tape through the camera's LCD screen or viewfinder. Remember: erased is erased. |
4. | Activate Record to Tape by clicking once on the record button. More details on how to use this interface can be found in Chapter 13. |
5. | Play back the recorded tape to see if it has successfully transferred the Timeline to the tape. |
- If the tape is fine and you encountered no obvious problems, give a final cheer. Your system has passed all three tests and is suitable for NLE and Liquid Edition.
- If the controls are grayed out and/or the Device is not Ready sign is flashing, go to the "DV Device Problems" sidebar earlier in this appendix.
- If you bought your DV camera in Europe, the camera may not be DV-In enabled. This is a feature the camera makers introduced to benefit from an import tax loophole. You can enable some of these cameras by using a widget that updates the camera's firmware, but doing so voids your warranty.
DVD ProblemsNot being able to find the burner is by far the most common error when you're working with DVD authoring. This problem often occurs because the DVD burner is new and Liquid Edition isn't familiar with the firmware.The Pinnacle programmers are constantly working on new patches that include the latest burners and the process of providing updates is very quick; however, it's likely that by the time a burner is on the market, a patch is on Pinnacle's Web site.If your burner is very old, then it's highly unlikely a patch will be released for it. In this case, your only alternative is to upgrade.A number of problems cause error messages during the compile or burn process; check the following if you are having problems.
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