What you learn
How tweens work
How to create movie clips to tween
How to manipulate the Timeline
How to add motion guides and paths
How to animate object properties
Lesson Files
Start:
02/start/images (folder)
02/start/panning_start.fla
Finish:
02/complete/panning.fla
Learning how to do tweening in Flash is the fundamental part of using the software to animate your images and vector graphics. Animation is based on an event called persistence of vision, which is when the eye sees an image slightly longer than it actually appears, and another image replaces it. The sequence of images, when shown in rapid succession, creates the appearance of motion.
In this chapter, you animate bitmap drawings that you import into a SWF file. The motion you create mimics the panning movements of a camera. You add motion tweens and change the properties of the tween itself and the instances that move to add a variety of animation types to the document. You also use motion guides to add custom tweens that follow a path instead of a straight line.
Website: [www.FLAnimation.com/chapters/02]