Animation and Effects with Macromedia Flash MX 1002004 [Electronic resources]

Jen deHaan

نسخه متنی -صفحه : 123/ 20
نمايش فراداده

Chapter 2. Animating with Motion Tweens

What you learn

Understanding types of tweens

How tweens work

How to import bitmap graphics

How to create movie clips to tween

How to manipulate the Timeline

How to add motion guides and paths

How to animate object properties

Lesson Files

Start:

02/start/images (folder)

02/start/panning_start.fla

Finish:

02/complete/panning.fla

Figure 2.A.

Figure 2.B.

Figure 2.C.

Learning how to do tweening in Flash is the fundamental part of using the software to animate your images and vector graphics. Animation is based on an event called persistence of vision, which is when the eye sees an image slightly longer than it actually appears, and another image replaces it. The sequence of images, when shown in rapid succession, creates the appearance of motion.

In this chapter, you animate bitmap drawings that you import into a SWF file. The motion you create mimics the panning movements of a camera. You add motion tweens and change the properties of the tween itself and the instances that move to add a variety of animation types to the document. You also use motion guides to add custom tweens that follow a path instead of a straight line.

Website: [www.FLAnimation.com/chapters/02]