What You Learn
About frame-by-frame animation
How frame-by-frame animation is used in Flash
How to animate a character using only single frames
How to edit the center point for rotating instances
How to add sound to a document
Lesson Files
Start:
04/start/pirate_start.fla
04/start/disco.wav
Finish:
04/complete/pirate.fla
04/complete/pirate.swf
You might think of frame-by-frame animation as doing things the "old-fashioned" way. Creating a frame-by-frame animation is the closest you'll get to a traditional form of animation in Macromedia Flash. In fact, you might have animated this way in an elementary school art class. And you've probably seen this form of animation during the Saturday morning cartoons. Flash lets you animate cartoons and effects by drawing on individual frames, or by dragging instances onto each frame to create the illusion of movement over time.
In this project, you use predrawn graphics that are placed on individual frames to create the movement you see in the final project. You use the Onion Skin feature to help move the instances around, and you edit the center point of instances so you can rotate them appropriately. Even if you were to draw your graphics manually, you might use these same techniques to modify the animation. By the end of the project, you create a dancing pirate on a disco floor with music playing in the background.
Website: [www.FLAnimation.com/chapters/04]