macromedia DIRECTOR MX 1002004 training from the source [Electronic resources]

Dave Mennenoh

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نمايش فراداده

Copyright

Biography

Acknowledgements

Introduction

Prerequisites

Outline

The Projects

Elements and Format

Macromedia Training from the Source

What You Will Learn

Minimum System Requirements

Chapter 1. Director MX 2004 Basics

What's New in 2004

The Director Metaphor

Creating Your First Movie

Introducing the Cast

Introducing the Score

Introducing the Stage

Using the Property Inspector

Introducing Panel Sets

Setting Preferences

Getting Help

What You Have Learned

Chapter 2. Building the Interface

Setting Stage Properties

Importing Bitmaps

Placing Sprites

Adjusting the Tempo

Understanding Keyframes

Creating Movie Sections

Not Using the Tempo Channel

Creating a Pause with Lingo

Creating a Simple Button

Introducing the Paint Window

Creating Keyframes

What You Have Learned

Chapter 3. Getting Interactive

Using Multiple Casts

Creating Buttons

Changing the Cursor

Creating Custom Cursors

Introducing Text

Introducing Sound

What You Have Learned

Chapter 4. Using Video

Understanding Formats

Insuring Playback Success

Using QuickTime

Using DVD Video

What You Have Learned

Chapter 5. Introducing Lingo

Understanding Events

System Events

The Director Object Model

Building a Better Button

Fading Sprites With Lingo

Introduction to Publishing

What You Have Learned

Chapter 6. Using Flash

Creating an Input Dialog

Importing and Testing

What You Have Learned

Chapter 7. Implementing a Database

Calendar Functions

Database Xtras

Using Arca

Using SQL

What You Have Learned

Chapter 8. Graphing with Imaging Lingo

Introducing Imaging Lingo

Setting Up

Drawing the Graph

Creating Text Labels

What You Have Learned

Chapter 9. Using MIAWs

Introducing MIAWs

Implementing the Graph

Cleaning Up

What You Have Learned

Chapter 10. Packaging for Distribution

Pre-Publishing Checks

Understanding Projectors

Customizing the Projector

Cross-Platform Projectors

Making Hybrid CD-ROMs

What You Have Learned

Chapter 11. Setting Up the Game

Getting Started

Animating the Enemies

Scrolling the Background

What You Have Learned

Chapter 12. Handling the Keyboard

Introduction to Director Key Handling

Creating a Key Helper Tool

Creating a Film Loop

Controlling the Ship

Arming the Ship

What You Have Learned

Chapter 13. Detecting Collisions

Introduction to Collision Handling

Keeping Track of Your Enemies

Adding Effects

Adding Status Indicators

Adding the Final Level

What You Have Learned

Chapter 14. Publishing to Shockwave

Introducing Shockwave

Creating a Shockwave Movie

Understanding Publish Settings

Using Xtras in Shockwave

Using External Audio

What You Have Learned

Chapter 15. Introducing Director 3D

Understanding the 3D Member

Creating the Game Board

Mapping the Cards

What You Have Learned

Chapter 16. Controlling the Game

Picking 3D Models

Introducing Transforms

Tracking Flipped Cards

What You Have Learned

Chapter 17. Adding the Finishing Touches

Pausing the Rotation

Adding a Timer

Solving the Game

Adding an Ending Screen

Adding a Camera Backdrop

What You Have Learned

Appendix A. DOM Reference

Appendix B. Tips and Tricks

Director Information

Usability Tips

Math and Numbers

Images and Color

Miscellaneous

Index