Macromedia Training from the Source
Chapter 1. Director MX 2004 Basics
Chapter 2. Building the Interface
Chapter 3. Getting Interactive
Chapter 7. Implementing a Database
Chapter 8. Graphing with Imaging Lingo
Chapter 10. Packaging for Distribution
Chapter 11. Setting Up the Game
Chapter 12. Handling the Keyboard
Introduction to Director Key Handling
Chapter 13. Detecting Collisions
Introduction to Collision Handling
Chapter 14. Publishing to Shockwave
Understanding Publish Settings
Chapter 15. Introducing Director 3D
Chapter 16. Controlling the Game
Chapter 17. Adding the Finishing Touches