Chapter 12. Handling the KeyboardWhat You Will Learn In this lesson you will Learn how to handle keyboard input in Director Learn about primary event handlers and how to use them Create and use a film loop to animate the player's ship Enable the player's ship to be navigated using the cursor keys Learn how to handle multiple key presses Create a sprite magazine to simulate a continuous stream of bullets
Approximate Time This lesson should take you about 2 hours to complete. Lesson Files Media Files: primary_event.dir bullet.png Starting Files: 2d_game_start.dir key_helper_start.dir Completed Files: key_helper.dir 2d_game.dir This is the second lesson in the third project, an old-style 2D Space Shooter. In this lesson you will add the player's ship to the game and create the Lingo necessary to control it using the keyboard's cursor keys. A look at the completed game |