Macromedia Flash Professional 8 UNLEASHED [Electronic resources]

David Vogeleer, Eddie Wilson, Lou Barber

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Chapter 11. Statements and Expressions

IN THIS CHAPTER

This chapter covers statements and expressions. Even though we have not formally gone over statements, you have already used them. A

statement is simply a small piece of code made up of keywords, operators, and identifiers. Statements can be in one of six categories:

  • Declaration statements These statements involve declaring variables, creating functions, setting properties, declaring arrays, and so on. Here's an example:

    var myVariable:String;             // declares a variable
    myObject._x = 235;            //setting the horizontal position
    var my_array:Array = new Array ();//creating an array
    function myFunction (){        //creates a function
    

  • Expressions These include any type of legal expression. Here's an example:

    i++;                      //increase a variable
    lName + space + fName;    //combining variables
    

  • Flow modifiers These include any statement that disrupts the natural flow of the interpreter reading the ActionScript. There are two subtypes of flow modifiers: conditional statements and loop statements.

    Conditional statements use Boolean answers to determine what to do next or what

    not to do next. Here's an example:

    if (inputName == userName){
    if (inputPassword == password){
    gotoAndPlay("startPage");
    }else {
    displayMessage = "Double check your password";
    }
    }else if (inputName != userName){
    if (inputPassword == password){
    displayMessage = "Double check your user name";
    }
    }else{
    displayMessage = "Double check your all your information";
    }
    

    Loop statements run until a defined condition has been met. Here's an example where the trace function will be run while

    i is less than 30:

    for (var i:Number=0; i<30; i++) {
    trace (i);
    }
    //output: (numbers 0-29)
    

  • Predefined functions Functions that are predefined in ActionScript. Here's an example:

    trace ("function");              //a simple trace function
    gotoAndStop (2);                 //a playback function
    getProperty( myMovie, _x );      //gets the horizontal position
    

  • Object statements Statements that deal with and manipulate objects. Here's an example:

    var myGrades:Object = { tests: 85, quizzes: 88, homework: 72 };
    for (name in myGrades) {
    trace ("myGrades." + name + " = " + myGrades[name]);
    }
    //output: myGrades.tests = 85
    //        myGrades.quizzes = 88
    //        myGrades.homework = 72
    

  • Comments This last category is one of a kind. It includes comments used in code merely as information for the user while in the Actions panel. The interpreter will skip over these comments. Here's an example:

    //this is a comment used in ActionScript;
    /*this
    is
    a
    comment
    block
    */
    

Breaking up statements into these simple categories is done only to help you understand the different types and uses of statements. We will go over a few of these categories in more detail later in this chapter.

Now let's look at some of the basics of building these statements.