The Matrix class allows you to perform a transformation by manipulating coordinates.
It is important when using this class to import it first at the beginning of your script, like this:
import flash.geom.Matrix;
To instantiate a new instance of the Matrix class, use this code as a template:
var myMatrix:Matrix = new Matrix(a,b,c,d,tx,ty);
a Numerical value of the first row, first column.
b Numerical value of the first row, second column.
c Numerical value of the second row, first column.
d Numerical value of the second row, second column.
tx Numerical value of the third row, first column.
ty Numerical value of the third row, second column.
Example :
This example will create an instance of the Matrix class and send it to the Output panel:
import flash.geom.Matrix; var myMatrix:Matrix = new Matrix(1,2,3,4,5,6); trace(myMatrix); //output: (a=1, b=2, c=3, d=4, tx=5, ty=6)
Because all the properties of this object match the parameters identically, they will be skipped.
Generic Template : myMatrix.clone();
Returns : Matrix
This method will return an exact duplicate of the Matrix object it is being called on.
Description:
This method will create an exact copy of the Matrix object it is being called on.
Example:
This example will create a Matrix object, create a copy, and output that copy:
import flash.geom.Matrix; var myMatrix:Matrix = new Matrix(1,2,3,4,5,6); var myMatrix2:Matrix = myMatrix.clone(); trace(myMatrix2); //output: (a=1, b=2, c=3, d=4, tx=5, ty=6)
Availability : FP:8, AS:1.0
Generic Template : myMatrix.concat(matrix);
Parameters :
matrix Another Matrix object concatenated to the one calling the method.
Description:
This method will combine one matrix with another. This may seem like the values will be added, but instead a matrix multiplication will occur.
Example:
This example will create two Matrix objects and combine them:
import flash.geom.Matrix; var myMatrix:Matrix = new Matrix(1,2,3,4,5,6); var myMatrix2:Matrix = myMatrix.clone(); myMatrix.concat(myMatrix2); trace(myMatrix); //output: (a=7, b=10, c=15, d=22, tx=28, ty=40)
Availability : FP:8, AS:1.0
Generic Template : myMatrix.createBox(scaleX, scaleY, rot, x, y);
Parameters:
scaleX Horizontal scaling value.
scaleY Vertical scaling value.
rot A numerical value to rotate the Matrix by, in radians. Default value of 0.
x The amount in pixels of horizontal movement. Default value of 0.
y The amount in pixels of vertical movement. Default value of 0.
Description:
This method will transform the matrix values based on given information such as scaling and rotation. This one method will accomplish in a single task what it would take several other of the Matrix methods to accomplish in a row.
Example:
This example will create a Matrix object, use the createBox method to transform it, and then output the results:
[View full width]import flash.geom.Matrix; var myMatrix:Matrix = new Matrix(1,2,3,4,5,6); myMatrix.createBox(2, 2, 45, 10, 10); trace(myMatrix); //output: (a=1.05064397763546, b=1.70180704906824, c=-1.70180704906824, d=1.05064397763546
, tx=10, ty=10)
Availability : FP:8, AS:1.0
Generic Template : myMatrix.createGradientMatrix(w, h, rot, x, y);
Parameters:
w Width of the gradient box.
h Height of the gradient box.
rot A numerical value to rotate the Matrix by, in radians. Default value of 0.
x The amount in pixels of horizontal movement. Default value of 0. It will be offset by half of
w . Default value of 0.
y The amount in pixels of vertical movement. Default value of 0. It will be offset by half of
h . Default value of 0.
Description:
This method will create a very specific type of matrix, the gradient matrix.
Example:
This example will use the createGradientMatrix method to create the gradient for a square that will be drawn with the drawing API:
import flash.geom.Matrix; //create the arrays we need var colors:Array = [0x397dce, 0x000033]; var alphas:Array = [75, 100]; var ratios:Array = [0, 255]; //create the matrix var myMatrix:Matrix = new Matrix(); //create the gradient myMatrix.createGradientBox(200, 200, 0, 50, 50); //draw the square this.beginGradientFill("linear", colors, alphas, ratios, myMatrix); this.lineTo(0, 300); this.lineTo(300, 300); this.lineTo(300, 0); this.lineTo(0, 0); this.endFill();
Generic Template : myMatrix.deltaTransformPoint(point);
Parameters:
point A Point object.
Returns : Point
A new Point object.
Description:
This method will create a new Point object based on the transformation. This method differs from the transformPoint method in that it does not use tx or ty when the transformation occurs.
Example:
This example will use the deltaTransformPoint to transform a point from one coordinate to another:
import flash.geom.Matrix; import flash.geom.Point; //create the point var point:Point = new Point(25, 15); //create the matrix var myMatrix:Matrix = new Matrix(1,2,3,4,5,6); //trace the point after delta transformation trace(myMatrix.deltaTransformPoint(point)); //output: (x=70, y=110)
Availability : FP:8, AS:1.0
Generic Template : myMatrix.identity();
Description:
This method will cause the matrix calling it to revert back to a default matrix.
Example:
This example will create a defined matrix and send its information to the Output panel. Then it will call the identity method and send the information again:
import flash.geom.Matrix; var myMatrix:Matrix = new Matrix(4,5,6,7,8,9); trace(myMatrix); myMatrix.identity(); trace(myMatrix); //output:(a=4, b=5, c=6, d=7, tx=8, ty=9) //(a=1, b=0, c=0, d=1, tx=0, ty=0)
Availability : FP:8, AS:1.0
Generic Template : myMatrix.invert();
Description:
This method will completely reverse the matrix if, for instance, you want to undo a transformation.
Example:
This example will create a defined matrix and send its information to the Output panel. Then it will call the invert method and send the information again:
import flash.geom.Matrix; var myMatrix:Matrix = new Matrix(1,2,3,4,5,6); trace(myMatrix); myMatrix.invert(); trace(myMatrix); //output:(a=1, b=2, c=3, d=4, tx=5, ty=6) //(a=-2, b=1, c=1.5, d=-0.5, tx=1, ty=-2)
Availability : FP:8, AS:1.0
Generic Template : myMatrix.rotate(rot);
Parameters :
rot The amount to rotate the matrix by, in radians.
Description:
This method will alter the
a and
d properties of the matrix so it can be used to apply rotation.
Example:
This example will create a defined matrix and send its information to the Output panel. Then it will be rotated 45 degrees and sent back to the Output panel:
[View full width]import flash.geom.Matrix; var myMatrix:Matrix = new Matrix(1,2,3,4,5,6); trace(myMatrix); myMatrix.rotate(45); trace(myMatrix); //output:(a=1, b=2, c=3, d=4, tx=5, ty=6) //(a=-1.17648506025051, b=1.90154750216958, c=-1.82764813168328, d=4.65399852887327, tx=-2
.47881120311606, ty=7.40644955557697)
Availability : FP:8, AS:1.0
Generic Template : myMatrix.scale(x,y);
Parameters:
x The horizontal scaling amount.
y The vertical scaling amount.
Description:
This method will alter the
a and
d properties of the matrix so it can be used to apply scaling.
Example:
This example will create a defined matrix and send its information to the Output panel. Then it will be scaled and sent back to the Output panel:
import flash.geom.Matrix; var myMatrix:Matrix = new Matrix(); trace(myMatrix); myMatrix.scale(2,2); trace(myMatrix); //output:(a=1, b=0, c=0, d=1, tx=0, ty=0) //(a=2, b=0, c=0, d=2, tx=0, ty=0)
Availability : FP:8, AS:1.0
Generic Template : myMatrix.toString();
Returns : String
The string will contain all the properties of the matrix.
Description:
This method will return a string with every property of the matrix fully defined.
Example:
This example will create a defined matrix and send the output of the toString method to the Output panel:
import flash.geom.Matrix; var myMatrix:Matrix = new Matrix(); trace(myMatrix.toString()); //output:(a=1, b=0, c=0, d=1, tx=0, ty=0)
Availability : FP:8, AS:1.0
Generic Template : myMatrix.transformPoint(point);
Parameters:
point The Point object that will be transformed.
Returns : Point
A new Point object.
Description:
This method will apply a transformation on the defined point based on the given matrix.
Example:
This example will create a Point at (10,10) and run it with the matrix using the TRansformPoint method:
import flash.geom.Matrix; import flash.geom.Point; var point:Point = new Point(10,10); var myMatrix:Matrix = new Matrix(1,1,1,1,1,1); trace(myMatrix.transformPoint(point)); //output:(x=21, y=21)
Availability : FP:8, AS:1.0
Generic Template : myMatrix.translate(x,y);
Parameters:
x The amount of horizontal movement.
y The amount of vertical movement.
Description:
This method will modify a matrix by adjusting it along the horizontal and vertical axes.
Example:
This example will create a default matrix and adjust it by (10,10):
import flash.geom.Matrix; var myMatrix:Matrix = new Matrix(); trace(myMatrix); myMatrix.translate(10,10); trace(myMatrix); //output:(a=1, b=0, c=0, d=1, tx=0, ty=0) //(a=1, b=0, c=0, d=1, tx=10, ty=10)