CrossPlatform GUI Programming with wxWidgets [Electronic resources]

Julian Smart; Kevin Hock; Stefan Csomor

نسخه متنی -صفحه : 261/ 32
نمايش فراداده

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  • Chapter 3. Event Handling

    This chapter explains the principles behind event-driven programming in wxWidgets, including how events are generated, how an application handles them using event tables, and where window identifiers fit in. We'll also discuss plug-in and dynamic event handlers, and we'll describe how you can create your own event class, types, and macros.