Java in a Nutshell, 5th Edition [Electronic resources]

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StrictMathjava.lang

Java 1.3

This class is identical to the Math class, but additionally requires that its methods strictly adhere to the behavior of certain published algorithms. The methods of StrictMath are intended to operate identically on all platforms, and must produce exactly the same result (down to the very least significant bit) as certain well-known standard algorithms. When strict platform-independence of floating-point results is not required, use the Math class for better performance.

public final class

StrictMath { // No Constructor // Public Constants public static final double

E ; =2.718281828459045 public static final double

PI ; =3.141592653589793 // Public Class Methods public static int

abs (int

a ); public static long

abs (long

a ); public static float

abs (float

a ); public static double

abs (double

a ); public static double

acos (double

a ); native public static double

asin (double

a ); native public static double

atan (double

a ); native public static double

atan2 (double

y , double

x ); native

5.0 public static double

cbrt (double

a ); native public static double

ceil (double

a ); native public static double

cos (double

a ); native

5.0 public static double

cosh (double

x ); native public static double

exp (double

a ); native

5.0 public static double

expm1 (double

x ); native public static double

floor (double

a ); native

5.0 public static double

hypot (double

x , double

y ); native public static double

IEEEremainder (double

f1 , double

f2 ); native public static double

log (double

a ); native

5.0 public static double

log10 (double

a ); native

5.0 public static double

log1p (double

x ); native public static int

max (int

a , int

b ); public static long

max (long

a , long

b ); public static float

max (float

a , float

b ); public static double

max (double

a , double

b ); public static int

min (int

a , int

b ); public static long

min (long

a , long

b ); public static float

min (float

a , float

b ); public static double

min (double

a , double

b ); public static double

pow (double

a , double

b ); native public static double

random ( ); public static double

rint (double

a ); public static int

round (float

a ); public static long

round (double

a );

5.0 public static float

signum (float

f );

5.0 public static double

signum (double

d ); public static double

sin (double

a ); native

5.0 public static double

sinh (double

x ); native public static double

sqrt (double

a ); native public static double

tan (double

a ); native

5.0 public static double

tanh (double

x ); native public static double

toDegrees (double

angrad ); strictfp public static double

toRadians (double

angdeg ); strictfp

5.0 public static float

ulp (float

f );

5.0 public static double

ulp (double

d ); }