machinima, 550–551
Mackay, Daniel, 586
Mad Magazine Game, 517–518, 519
Magic: The Gathering (Magic)
conflict, 433
degenerate strategies, 272, 273
emergence, 168
rules, 123
magic circle, 94–99
cheating, 275–276
cognitive frame, 370
cooperation, 256
edge blurring, 578–579, 581, 585–586
fairness, 262
metacommunication, 371–372, 374
in open games, 552–554
player roles, 465–466
pleasure, 331–333
resistance, 569
simulations, 450
spoil-sports, 275
Magie, Lizzie, 520
Mah Jongg, 546
Majestic, 572–573
make-believe, 76, 307, 371–372
Manning, Frank E., 475
Manovich, Lev, 141
maps, 443–445
Marbles, 474
Marcus, Greil, 559
Martin, Ben, 102
Matching Pennies, 242
material gain, 75
Max Payne, 408
Mäyrä, Frans, 416
McMahon, Felicia R., 486
meaning(s), 41–47
in Alice in Wonderland, 368–370
common sense vs. nonsense, 373
context, 273, 366, 367–368, 373, 374
cultural, 509–510
interpretation, 372
in player/character experience, 454
representational universe, 364
in social play, 462
meaningful play
and choice, 61–66, 179, 196, 199, 201
in Chutes and Ladders, 137
core concept, 354
design of
in Enchanted Forest, 205–206
exception, 357–359
and feedback loops, 225
in Heads or Tails, 157–158
and information, 194–195, 208, 211
levels of, 509
player-as-producer, 541–544
and pleasure, 344
and randomness, 189
saddle points, 241
and simulation, 425–427
and social play, 462
and uncertainty, 174
Mechling, Jay, 486
media, 451–452
Meier, Sid, 434
Meltzer, David, 54
memory, 207
messenger communication network,
metacommunication, 371–372, 374,
exercise, 17
meta-narratives, 580
Metroid series, gender, 526
Meyers, Tami, 578
Microsoft Corp., 575–577
Miller, J. Abbott, 46
Miller, J. Hillis, 380–381, 385, 418
Milles Bournes, 293
in Quake, 335–336
Mind’s Eye Theater, 389–390
modifications (mods), 559–565, 567, 569
Molyneaux, Peter, 165
Mongrel, 562
Monkeyball, 220–221
Monopoly
cultural rhetoric, 520–521
lusory attitude, 97
narrative, 378
probability, 179
rules, 123
signal transmission, 196
Monte Carlo syndrome, 186
mood, 410
MOOS, 416
Morganstern, Oscar, 231, 232, 237–238
Moriarty, Brian, 341
Morris, Dave, 165–166
Mother May I?, 250
motivation
goals, 258
player roles, 464
to play game, 333–334
and rules, 103
motor responses, 316
See also physical movements
Musical Chairs, 67
Myth: The Fallen Lords, 270–271