object interactions, 160–162, 170
specificity, 166
objective information, 208, 211
Oddworld: Abe’s Exoddus, 378
Once Upon a Time, 540
open culture
basic concepts, 538
and current events, 581
exercise, 17
game systems, 546–550
and magic circle, 552
player-as-producer, 539–544, 550–551
source software, 544–546
Ultima Online example, 538–539
open-ended games, 83, 538–546, 552
Open Source Game Systems (exercise), 17
open source software, 544–546
operant conditioning, 344–350, 361
operational rules, 130
in Chutes and Ladders, 130
and constituative rules, 132–133,
and implicit rules, 133–134, 139
Othello, 223
outcome(s)
and action, 354
combined (probability), 177–179
and cutscenes, 410–411
discernability, 354
favorable, 186
and game definition, 80
goals, 258
in puzzles, 80–81
in role-playing games, 81–82, 83
and rules, 103
in zero-sum games, 240