Rules.of.Play.Game.Design.Fundamentals [Electronic resources]

Katie Salen, Eric Zimmerman

نسخه متنی -صفحه : 403/ 395
نمايش فراداده


Index

T

taboo behavior, 478–481

Tag

conflict form, 250

core mechanic, 317

and design, 41

and semiotics, 44

as social play, 462

touching, 579

Taylor, Chris, 549–550

technology, 451–452

Tekken, 396, 441

Telephone, 196–197, 392

telephones, 573

Tembeck, Shoshana, 21, 264, 456, 486, 533

Tempest

and culture, 507

patch, 562

space in, 394, 395

temporary worlds, 96–97

Tennis

pleasure, 340, 351

and retelling, 413

and rules, 127

verbal, 317–318

tension, 379–380

territorial conflict, 432, 457

testing

Caribbean Star, 599–601

Ironclad, 296

Lord of the Rings Board Game, 24–26

Sneak, 497–501

Tetris

and cultural context, 86

endpoint, 259

experiential play, 86

formal rules, 86–87

information in, 210

metacommunication, 452

pleasure, 330, 341

protective frame, 95

rules, 143–144, 145–146

as simulation, 425

theme, 294

theme park rides, 68

thermostat, 214–217

Thief, 89, 145, 447

Thompson, J. Mark, 204

3-to-15, 128–129, 137

Thunderstorm, 181–182, 381–382, 400

Tic-Tac-Toe

complexity, 152–153

on computer, 142, 146–148

conflict, 432

decision tree, 233, 234

emergence, 164

meaning system, 366

pleasure, 343

rules, 120, 137

constituative, 128–129, 146–147

implicit, 129, 148, 474

operational, 147

semiotics, 43

as simulation, 424

as social play, 462–463

sportsmanship, 271

strategy, 121, 235–236

time limits, 271

unwritten rules, 129

Tiddlywinks, 340

time

and competition, 259–261

and complexity, 155

as core mechanic, 320–321

and decision trees, 234, 245

experience over, 351

and pleasure, 338

reinforcement schedule, 345–348, 361

retro, resource for, 602

and rules, 104

and sportsmanship, 271

transformation of, 338

time limits, 129, 474, 600

Tomb Raider

characters and players, 454

and culture, 507

gender, 524, 534

space, 394, 395

transformative play, 305

Tony Hawk Pro Skater 3, 413, 428

tools, for players, 540, 548–550

Torvals, Linus, 545

Tosca, Susana, 8

Toys, 529–531

transformative play

concept, 305–306

and culture, 507, 513, 526–529, 534, 552

in Pac-Man, 272

and pleasure, 340–341

Settlers of Catan example, 387–388

social play, 475, 489

in Suspicion, 583

Transporting the Core Mechanic (exercise), 19

trash-talking, 481, 483

trivia games, 316

Trivial Pursuit, 433–434

trust, 473, 581

Twenty Questions, 195

Twister, 330

Tylor, Edward, 508

typography, 42, 602

Tzaig, Uri, 563–564