Rules.of.Play.Game.Design.Fundamentals [Electronic resources]

Katie Salen, Eric Zimmerman

نسخه متنی -صفحه : 403/ 44
نمايش فراداده


Summary

  • A system is a set of parts that interrelate to form a complex whole. There are many ways to frame a game as a system: a mathematical system, a social system, a representational system, etc.

  • There are four elements that all systems share:

    • Objects are the parts, elements, or variables within the system.

    • Attributes are the qualities or properties of the system and its objects.

    • Internal relationships are the relations among the objects.

    • Environment is the context that surrounds the system.

The way these elements are identified in any individual game depends on the way it is framed as a system. The four elements would be different, for example, if a game were framed as a formal, mathematical system, an experiential system of play, or as a cultural system.

  • These three framings of a game as a system, formal, experiential, and cultural, are embedded in each other. A game as a formal system is always embedded within an experiential system, and a game as a cultural system contains formal and experiential systems.

  • Although all three levels (formal, experiential, and cultural) exist simultaneously, it can be useful to focus on just one of them when making an analysis or solving a design problem. It is crucial when designing a game to understand how these three levels interact and interrelate to each other.

  • Systems can be open or closed. An open system has an exchange of some kind with its environment. A closed system is isolated from its environment. Whether or not you consider a game as a closed or open system depends on the way you frame it:

    • Formal systems are closed systems.

    • Experiential systems can be open or closed systems.

    • Cultural systems are open systems.