Writing Mobile Code Essential Software Engineering for Building Mobile Applications [Electronic resources]

Ivo Salmre

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Index

[SYMBOL] [A] [B] [C] [D] [E] [F] [G] [H] [I] [J] [K] [L] [M] [N] [O] [P] [R] [S] [T] [U] [V] [W] [X] [Z]

.BMP files

.GIF files

.JPG/.JPEG files

.Net Compact Framework

background thread pools

.NET Compact Framework

class libraries

base class libraries

data access libraries

drawing/forms libraries

overview

Web services libraries

XML libraries

core execution engine

design and debugging information factored into optional components 2nd

design of

binary compatibility

C++ support

cross-platform compatibility

native code, replacement for 2nd 3rd

on-device memory

operating system, allowing access to underlying

overview

rich client compatibility

storage footprint

versioning

Visual Basic support

desktop subset

overview

dynamic deployment of runtime 2nd

execution engine

overview

floating-point mathematics, support for

garbage collection 2nd 3rd 4th 5th

graphics 2nd

IrDA 2nd 3rd 4th 5th 6th 7th

ListView control

managed code

overview 2nd

managed-code libraries

base class libraries 2nd

data libraries 2nd

overview 2nd

user interface libraries

Web services client libraries 2nd

XML libraries 2nd

memory management 2nd 3rd 4th 5th

multimedia support

multithreading 2nd

native code

overview 2nd

overview 2nd

portability

profiling information

security checks 2nd

SQL CE connectors

SQL connectors

starting up and running an application 2nd

TreeView control 2nd 3rd 4th 5th 6th 7th 8th

on-demand population of 2nd 3rd

user interface

bitmap images

custom controls 2nd 3rd 4th 5th 6th

dynamic creation of controls 2nd 3rd 4th 5th

embedded images 2nd 3rd 4th 5th

overriding behaviors in existing controls 2nd 3rd 4th 5th 6th

overview

transparent bitmaps 2nd 3rd 4th 5th 6th

value types 2nd

.NET Framework

Dispose() method 2nd

.PNG files

2.5G networks

3G networks