Writing Mobile Code Essential Software Engineering for Building Mobile Applications [Electronic resources]

Ivo Salmre

نسخه متنی -صفحه : 159/ 137
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Index

[SYMBOL] [A] [B] [C] [D] [E] [F] [G] [H] [I] [J] [K] [L] [M] [N] [O] [P] [R] [S] [T] [U] [V] [W] [X] [Z]

background processing state machines 2nd 3rd 4th

background thread

single task execution 2nd 3rd 4th

when to use

background threads

.NET Compact Framework

overview 2nd

when to use

bad experience

performance

base class libraries 2nd 3rd

batch computing

batch-based approach to caching resources

batched creation of grouped resources

BBC

best practices

bitmap sizes

caching resources

connectivity models, testing with real world

data sizes, testing with real world

memory management

performance 2nd

preprocessing data

state machine

wait cursor

Beyond 3G networks

binary compatibility

.NET Compact Framework

binary storage formats

bitmap data

memory management

bitmap formats

overview

bitmap images

displayed in PictureBox 2nd 3rd 4th

embedded images

accessing 2nd

case sensitivity

how to embed image in application

overview

file format

.BMP files

.GIF files

.JPG/.JPEG files

.PNG files

overview

mobile device as source of high-resolution image 2nd

size of image 2nd 3rd

compression

download size

formats

in-memory representation

on-device storage size

resolution, reducing

storage formats

transparent bitmaps 2nd

example 2nd 3rd 4th

user interface

file format 2nd 3rd 4th 5th

mobile device as source of high-resolution image 2nd

overview

size of image 2nd 3rd 4th 5th 6th 7th 8th 9th

bitmap objects

avoiding

bitmap sizes

best practices

Bluetooth 2nd

browser cookie support 2nd 3rd 4th 5th

button size 2nd