When Should You Use Illustrator?
Chapter 1. The Illustrator Environment
Drawing Primitive Vector Shapes
Chapter 3. Objects, Groups, and Layers
Enhancing Appearances with Live Effects
Drawing and Editing Freeform Vectors
Introducing the Live Paint Feature
Exploring the Pathfinder Palette
Aligning and Distributing Objects
Chapter 5. Brushes, Symbols, and Masks
Unleashing the Power of Brushes
Saving Space and Time with Symbols
Achieving Photorealism with Gradient Mesh
Global Text Support with Unicode
Specifying Character and Paragraph Options
Legacy Text and Backward Compatibility
Chapter 7. 3D and Other Live Effects
Combining Features and Effects
Deconstructing the Effect Menu
Convert to Shape: Change Is Good
Distort & Transform: The Power of Change
Paths: Drawing Outside the Lines
Rasterize: Vectors That Act Like Pixels
SVG Filters: Technical Effects
Chapter 8. Mixing It Up: Working with Vectors and Pixels
Live Trace: Converting Rasters to Vectors
Rasterize: Turning Vectors into Rasters
Chapter 9. Graphs, Distortion, and Blends
Working with Tools of Mass Distortion
Creating Transitions with Blends
Adding Pizzazz with the Flare Tool
Chapter 10. Illustrator and the Web
Design Considerations for the Web
The Attributes of Web GraphicsColor, Quality, and File Size
Adding Interactivity and Creating Animations
Chapter 11. Prepress and Printing
Chapter 12. Saving and Exporting Files
Exporting Files from Illustrator
Choosing File Formats Based on Workflow
Appendix A. Automation with Illustrator
Taking Advantage of Automation in Illustrator
Automation and Releasing Final Files
Appendix B. Moving from FreeHand to Illustrator
First Steps: Learning the User Interface
Walk This Way: Working with Objects
Healthy Jogging: Drawing and Editing Paths
Bungee Jumping: Entering a Sea of New Functionality
Appendix C. Application Preferences
The Units & Display Performance Panel
The Smart Guides & Slices Panel
The Plug-ins & Scratch Disks Panel