Chapter 11. Developing Textures
By Jon A. Bell In the previous chapter, we introduced the 3ds max 7 Material Editor; discussed map, material, and shader types; and looked at basic texture-mapping techniques, including Multi/Sub-Object mapping and placing decals on objects. In this chapter, we'll explore more complex texture-mapping techniques and learn more about texture creation. Among the topics we'll cover are the following:
This chapter, like the previous one, covers the standard 3ds max 7 shader types, materials, and maps for the 3ds max Default Scanline Renderer only. |