INSIDE 3DS MAX® 7 [Electronic resources]

Adobe Creative Team

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  • Chapter 11. Developing Textures

    By Jon A. Bell

    In the previous chapter, we introduced the 3ds max 7 Material Editor; discussed map, material, and shader types; and looked at basic texture-mapping techniques, including Multi/Sub-Object mapping and placing decals on objects.

    In this chapter, we'll explore more complex texture-mapping techniques and learn more about texture creation. Among the topics we'll cover are the following:

    • Planar mapping

    • Procedural mapping

    • Noise and Falloff maps

    • Diffuse shading: Blinn and Oren-Nayar-Blinn

    • Multi-Layer materials

    This chapter, like the previous one, covers the standard 3ds max 7 shader types, materials, and maps for the 3ds max Default Scanline Renderer only.