Animation and Effects with Macromedia Flash MX 1002004 [Electronic resources] نسخه متنی

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Animation and Effects with Macromedia Flash MX 1002004 [Electronic resources] - نسخه متنی

Jen deHaan

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Chapter 7. Scripted Animation Basics


What you learn

How to use strict data types

About looping

How to add randomness to a project

How to create and format text using ActionScript

About creating text effects using code

How to use the Tween class

About setting intervals and creating duration


Lesson Files

Start:

None

Finish:

07/complete/texteffect.fla

07/complete/texteffect.swf

Chapter 6, but there are a few more fundamentals to cover in this chapter's project that are useful to animations and effects.

This project creates a text effect over randomly animating movie clips. This time, the entire project is created without adding a single element to the Stage. All your assets are created using code or attached from the Library. However, don't let that scare you! Luckily, everything is complete in fewer than 50 lines of code. You learn about some different methods and properties found in a few built-in ActionScript classes. You will also use a special Tween class to animate movie clips to create a randomly moving background effect. By the end of this project, you will be comfortable adding and manipulating movie clips and text around the Stage without actually adding anything to it in the authoring environment.

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