CopyrightBiographyAcknowledgementsIntroductionPrerequisitesOutlineThe ProjectsElements and FormatMacromedia Training from the SourceWhat You Will LearnMinimum System Requirements Chapter 1. Director MX 2004 BasicsWhat's New in 2004The Director MetaphorCreating Your First MovieIntroducing the CastIntroducing the ScoreIntroducing the StageUsing the Property InspectorIntroducing Panel SetsSetting PreferencesGetting HelpWhat You Have Learned Chapter 2. Building the InterfaceSetting Stage PropertiesImporting BitmapsPlacing SpritesAdjusting the TempoUnderstanding KeyframesCreating Movie SectionsNot Using the Tempo ChannelCreating a Pause with LingoCreating a Simple ButtonIntroducing the Paint WindowCreating KeyframesWhat You Have Learned Chapter 3. Getting InteractiveUsing Multiple CastsCreating ButtonsChanging the CursorCreating Custom CursorsIntroducing TextIntroducing SoundWhat You Have Learned Chapter 4. Using VideoUnderstanding FormatsInsuring Playback SuccessUsing QuickTimeUsing DVD VideoWhat You Have Learned Chapter 5. Introducing LingoUnderstanding EventsSystem EventsThe Director Object ModelBuilding a Better ButtonFading Sprites With LingoIntroduction to PublishingWhat You Have Learned Chapter 6. Using FlashCreating an Input DialogImporting and TestingWhat You Have Learned Chapter 7. Implementing a DatabaseCalendar FunctionsDatabase XtrasUsing ArcaUsing SQLWhat You Have Learned Chapter 8. Graphing with Imaging LingoIntroducing Imaging LingoSetting UpDrawing the GraphCreating Text LabelsWhat You Have Learned Chapter 9. Using MIAWsIntroducing MIAWsImplementing the GraphCleaning UpWhat You Have Learned Chapter 10. Packaging for DistributionPre-Publishing ChecksUnderstanding ProjectorsCustomizing the ProjectorCross-Platform ProjectorsMaking Hybrid CD-ROMsWhat You Have Learned Chapter 11. Setting Up the GameGetting StartedAnimating the EnemiesScrolling the BackgroundWhat You Have Learned Chapter 12. Handling the KeyboardIntroduction to Director Key HandlingCreating a Key Helper ToolCreating a Film LoopControlling the ShipArming the ShipWhat You Have Learned Chapter 13. Detecting CollisionsIntroduction to Collision HandlingKeeping Track of Your EnemiesAdding EffectsAdding Status IndicatorsAdding the Final LevelWhat You Have Learned Chapter 14. Publishing to ShockwaveIntroducing ShockwaveCreating a Shockwave MovieUnderstanding Publish SettingsUsing Xtras in ShockwaveUsing External AudioWhat You Have Learned Chapter 15. Introducing Director 3DUnderstanding the 3D MemberCreating the Game BoardMapping the CardsWhat You Have Learned Chapter 16. Controlling the GamePicking 3D ModelsIntroducing TransformsTracking Flipped CardsWhat You Have Learned Chapter 17. Adding the Finishing TouchesPausing the RotationAdding a TimerSolving the GameAdding an Ending ScreenAdding a Camera BackdropWhat You Have Learned Appendix A. DOM Reference Appendix B. Tips and TricksDirector InformationUsability TipsMath and NumbersImages and ColorMiscellaneousIndex