macromedia DIRECTOR MX 1002004 training from the source [Electronic resources] نسخه متنی

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macromedia DIRECTOR MX 1002004 training from the source [Electronic resources] - نسخه متنی

Dave Mennenoh

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Copyright



Biography



Acknowledgements



Introduction



Prerequisites



Outline



The Projects



Elements and Format



Macromedia Training from the Source



What You Will Learn



Minimum System Requirements



Chapter 1. Director MX 2004 Basics



What's New in 2004



The Director Metaphor



Creating Your First Movie



Introducing the Cast



Introducing the Score



Introducing the Stage



Using the Property Inspector



Introducing Panel Sets



Setting Preferences



Getting Help



What You Have Learned



Chapter 2. Building the Interface



Setting Stage Properties



Importing Bitmaps



Placing Sprites



Adjusting the Tempo



Understanding Keyframes



Creating Movie Sections



Not Using the Tempo Channel



Creating a Pause with Lingo



Creating a Simple Button



Introducing the Paint Window



Creating Keyframes



What You Have Learned



Chapter 3. Getting Interactive



Using Multiple Casts



Creating Buttons



Changing the Cursor



Creating Custom Cursors



Introducing Text



Introducing Sound



What You Have Learned



Chapter 4. Using Video



Understanding Formats



Insuring Playback Success



Using QuickTime



Using DVD Video



What You Have Learned



Chapter 5. Introducing Lingo



Understanding Events



System Events



The Director Object Model



Building a Better Button



Fading Sprites With Lingo



Introduction to Publishing



What You Have Learned



Chapter 6. Using Flash



Creating an Input Dialog



Importing and Testing



What You Have Learned



Chapter 7. Implementing a Database



Calendar Functions



Database Xtras



Using Arca



Using SQL



What You Have Learned



Chapter 8. Graphing with Imaging Lingo



Introducing Imaging Lingo



Setting Up



Drawing the Graph



Creating Text Labels



What You Have Learned



Chapter 9. Using MIAWs



Introducing MIAWs



Implementing the Graph



Cleaning Up



What You Have Learned



Chapter 10. Packaging for Distribution



Pre-Publishing Checks



Understanding Projectors



Customizing the Projector



Cross-Platform Projectors



Making Hybrid CD-ROMs



What You Have Learned



Chapter 11. Setting Up the Game



Getting Started



Animating the Enemies



Scrolling the Background



What You Have Learned



Chapter 12. Handling the Keyboard



Introduction to Director Key Handling



Creating a Key Helper Tool



Creating a Film Loop



Controlling the Ship



Arming the Ship



What You Have Learned



Chapter 13. Detecting Collisions



Introduction to Collision Handling



Keeping Track of Your Enemies



Adding Effects



Adding Status Indicators



Adding the Final Level



What You Have Learned



Chapter 14. Publishing to Shockwave



Introducing Shockwave



Creating a Shockwave Movie



Understanding Publish Settings



Using Xtras in Shockwave



Using External Audio



What You Have Learned



Chapter 15. Introducing Director 3D



Understanding the 3D Member



Creating the Game Board



Mapping the Cards



What You Have Learned



Chapter 16. Controlling the Game



Picking 3D Models



Introducing Transforms



Tracking Flipped Cards



What You Have Learned



Chapter 17. Adding the Finishing Touches



Pausing the Rotation



Adding a Timer



Solving the Game



Adding an Ending Screen



Adding a Camera Backdrop



What You Have Learned



Appendix A. DOM Reference



Appendix B. Tips and Tricks



Director Information



Usability Tips



Math and Numbers



Images and Color



Miscellaneous



Index



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