What You Have Learned
In this lesson, you have:Learned how to avoid common scripting mistakes (pages 674677)Experimented with auto-generated messages from Flash that help you squash compile-time bugs (pages 678679)Located run-time bugs by using the trace() action (pages 679683)Debugged scripts with Flash's built-in Debugger tool (pages 684690)Set and used breakpoints to control the execution of scripts in a project (pages 690695)Learned how to debug a movie remotely (pages 695698)
• Table of ContentsMacromedia® Flash MX 2004 ActionScript: Training from the SourceBy
Derek Franklin, Jobe Makar Publisher: Peachpit PressPub Date: November 19, 2003ISBN: 0-321-21343-2Pages: 636
Sure, you can use Flash MX 2004 without being a master programmer, but as any Flash developer worth his or her salt will tell you, you''''re not tapping all of its power unless you''''re taking advantage of its scripting language "ActionScript 2.0" which offers a more robust programming model and better object-oriented programming support than ever before. Here to take the fear factor out of learning it are Flash veterans and best-selling authors Derek Franklin and Jobe Makar, who demonstrate that scripting is an instinctual process you already know by translating real-life activities into ActionScript scripts. In these pages, you''''ll find methodologies and techniques for building over 40 real-life Flash ActionScript projects, including sample games, applications, Web sites, and more. New in this edition are coverage of ActionScript 2.0, Web services, Components, Printing, Video, and more. On the companion CD, you''''ll find all the project files and images you need to complete each project.