Macromedia Flash Mx 1002004 Actionscript Training From The Source [Electronic resources] نسخه متنی

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Macromedia Flash Mx 1002004 Actionscript Training From The Source [Electronic resources] - نسخه متنی

Derek Franklin, Jobe Makar

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Lesson 2. Using Event Handlers


We push buttons, we push people, we even push people's buttons, all with a single purpose: to elicit a response. The Macromedia Flash way of saying this is that for every event there is an action.

In a Flash environment, the responses that come from pushing, holding, moving, entering, and leaving are triggered by event handlers. Event handlers represent the first step in getting your movie to do anything interactivewhich is why a thorough understanding of them is vital.


We'll create several projects in this lesson, including this self-running presentation that uses frame events to provide the user with a hands-free experience.

WHAT YOU WILL LEARN

In this lesson, you will:

Learn how event handlers are used in scripts

Determine the best event handler for the job

Use mouse/button/keyboard events to control interactivity

Create a self-running presentation using frame events

Use clip events to create an interactive project

Orchestrate multiple events to accomplish a task

Define and use event handler methods

Learn about Listeners and how to use them


APPROXIMATE TIME

This lesson takes approximately two hours to complete.

LESSON files

Starting Files:

Lesson02/Assets/MouseEvents1.fla

Lesson02/Assets/FrameEvents1.fla

Lesson02/Assets/ClipEvents1.fla

Lesson02/Assets/OrchestratingEvents1.fla

Lesson02/Assets/CarParts1.fla

Lesson02/Assets/Listeners1.fla

Completed Projects:

MouseEvents2.fla

FrameEvents2.fla

ClipEvents2.fla

OrchestratingEvents2.fla

CarParts2.fla

Listeners2.fla


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