What You Have Learned
In this lesson, you have:Learned about Flash timelines and absolute and relative target paths (pages 104107)Learned how to control multiple clip instances (pages 107113)Controlled the main timeline of a project (pages 114115)Used the parent-child relationship in movies to create an "effect" clip (pages 116120)Controlled specific timelines within a single project (pages 120123)Controlled movies loaded into levels (pages 123136)Learned how to create global references to various ActionScript elements (pages 137138)
• Table of ContentsMacromedia® Flash MX 2004 ActionScript: Training from the SourceBy
Derek Franklin, Jobe Makar Publisher: Peachpit PressPub Date: November 19, 2003ISBN: 0-321-21343-2Pages: 636
Sure, you can use Flash MX 2004 without being a master programmer, but as any Flash developer worth his or her salt will tell you, you''''re not tapping all of its power unless you''''re taking advantage of its scripting language "ActionScript 2.0" which offers a more robust programming model and better object-oriented programming support than ever before. Here to take the fear factor out of learning it are Flash veterans and best-selling authors Derek Franklin and Jobe Makar, who demonstrate that scripting is an instinctual process you already know by translating real-life activities into ActionScript scripts. In these pages, you''''ll find methodologies and techniques for building over 40 real-life Flash ActionScript projects, including sample games, applications, Web sites, and more. New in this edition are coverage of ActionScript 2.0, Web services, Components, Printing, Video, and more. On the companion CD, you''''ll find all the project files and images you need to complete each project.