What You Have Learned
In this lesson, you have:Learned how to use if, if/else, and if/else if statements to control the flow of a script (pages 276278)Learned about the operators used in conditional logic (pages 279280)Scripted a project to react to various conditions (pages 281289)Created a scripted boundary to restrict an object's movement (pages 289292)Turned a script on and off using conditional logic (pages 292297)Programmed a project to react to user interaction (pages 298300)Learned how to detect and react to object collisions (pages 301303)
• Table of ContentsMacromedia® Flash MX 2004 ActionScript: Training from the SourceBy
Derek Franklin, Jobe Makar Publisher: Peachpit PressPub Date: November 19, 2003ISBN: 0-321-21343-2Pages: 636
Sure, you can use Flash MX 2004 without being a master programmer, but as any Flash developer worth his or her salt will tell you, you''''re not tapping all of its power unless you''''re taking advantage of its scripting language "ActionScript 2.0" which offers a more robust programming model and better object-oriented programming support than ever before. Here to take the fear factor out of learning it are Flash veterans and best-selling authors Derek Franklin and Jobe Makar, who demonstrate that scripting is an instinctual process you already know by translating real-life activities into ActionScript scripts. In these pages, you''''ll find methodologies and techniques for building over 40 real-life Flash ActionScript projects, including sample games, applications, Web sites, and more. New in this edition are coverage of ActionScript 2.0, Web services, Components, Printing, Video, and more. On the companion CD, you''''ll find all the project files and images you need to complete each project.