What You Will Learn in This Book
As you work through these lessons, you will develop the skills you need to create and maintain your own Web sites.By the end of this course, you will be able to do all of the following:Plan an interactive projectUnderstand ActionScript syntax and how it worksUse the numerous event handlers to create a variety of interactivityUse and understand built-in objects, properties, and methodsManipulate text and numbers dynamically to perform specific tasksUse functions to centralize your codeCreate custom objects and methodsEmploy conditional logic in your movie to react to varying circumstancesUse loops to automate scripting tasksUse and customize UI componentsMove data in and out of Flash using text files and XMLScript your applications to communicate with a third-party Web serviceValidate all types of dataCreate text fields dynamically and format text using Cascading Style SheetsDynamically control movies using scripting rather than the timelineEmploy date, time, and frame-based interactivityScript sounds to make your project more engagingLoad and unload various types of media from your projectsTest and use Flash's Debugger to maximize your project's codeCreate an application that uses a third-party tool to enhance its functionality beyond Flash's built-in capabilitiesPrint Flash content using ActionScript
• Table of ContentsMacromedia® Flash MX 2004 ActionScript: Training from the SourceBy
Derek Franklin, Jobe Makar Publisher: Peachpit PressPub Date: November 19, 2003ISBN: 0-321-21343-2Pages: 636
Sure, you can use Flash MX 2004 without being a master programmer, but as any Flash developer worth his or her salt will tell you, you''''re not tapping all of its power unless you''''re taking advantage of its scripting language "ActionScript 2.0" which offers a more robust programming model and better object-oriented programming support than ever before. Here to take the fear factor out of learning it are Flash veterans and best-selling authors Derek Franklin and Jobe Makar, who demonstrate that scripting is an instinctual process you already know by translating real-life activities into ActionScript scripts. In these pages, you''''ll find methodologies and techniques for building over 40 real-life Flash ActionScript projects, including sample games, applications, Web sites, and more. New in this edition are coverage of ActionScript 2.0, Web services, Components, Printing, Video, and more. On the companion CD, you''''ll find all the project files and images you need to complete each project.