Macromedia Flash Professional 8 UNLEASHED [Electronic resources] نسخه متنی

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Macromedia Flash Professional 8 UNLEASHED [Electronic resources] - نسخه متنی

David Vogeleer, Eddie Wilson, Lou Barber

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The DisplacementMapFilter Class


The DisplacementMapFilter in conjunction with the BitmapData class creates a mapped displacement with an image.

It is important when using this class to import it first at the beginning of your script, like this:


import flash.filters.DisplacementMapFilters;

And to instantiate a new instance of the DisplacementMapFilter class, use this code as a template:

[View full width]

var myFilter:DisplacementMapFilter = new DisplacementMapFilter(bitmap, point, compX, compY
, scaleX, scaleY, mode, color, alpha);

  • bitmap
    The BitmapData object containing the displacement information.

  • point
    The top-left corner of the bitmap in comparison to the image being displaced.

  • compX
    The color to use on the horizontal displacement. Values: 1, 2, 4, 8.

  • compY
    The color to use on the vertical displacement. Values: 1, 2, 4, 8.

  • scaleX
    The multiplier used to scale the horizontal displacement.

  • scaleY
    The multiplier used to scale the vertical displacement.

  • mode
    A string value representing the filter mode that has these possible values:

    • clamp
      locks the displacement value to the edge of the bitmap.

    • color
      if the displacement value is beyond the bitmap,

      color will be used as a substitute.

    • ignore
      if the displacement is beyond the bitmap, it will be ignored.

    • wrap
      when the displacement value goes beyond the bitmap, it will be wrapped around.

  • color
    A substitute color for pixels outside the bitmap. This parameter is only used when

    mode is set to "color."

  • alpha
    The alpha value of

    color . Range is between 0 and 1 with the default being 1. This parameter is used only when

    mode is set to "color."


Example :

This example already has an image on the stage called img_mc. The code imports all the classes we need. Then it creates a point at (0,0). After that, it creates an instance of the BitmapData object to use as the displacement map. It sets the dimensions to the dimensions of the image. And finally, it creates an event that will constantly update the filter.

[View full width]

import flash.filters.DisplacementMapFilter;
import flash.display.BitmapData;
import flash.geom.Point;
//create a point
var pint:Point = new Point(0,0);
//create the map displacement bitmap with the images dimensions
var myBitmapData:BitmapData = new BitmapData(img_mc._width, img_mc._height);
//constantly update
this.onEnterFrame = function(){
myBitmapData.noise(Math.random()*20, 1, 200, 1, true);
//create the filter
var myFilter:DisplacementMapFilter = new DisplacementMapFilter (myBitmapData, point, 1
,1,10,10,"wrap");
//apply the filter
img_mc.filters = new Array(myFilter);
}

Because the properties of this object match the parameters identically, they will be skipped.

Methods


clone

Availability :
FP:8, AS:1.0

Generic Template :
myFilter.clone()

Returns :
DisplacementMapFilter

An exact copy of the DisplacementMapFilter will be returned.

Description:

This method will create a duplicate copy of the DisplacementMapFilter it is called on.

Example:

This example will create a filter, clone it, then walk through all the properties to see that they match:

[View full width]

import flash.filters.DisplacementMapFilter;
import flash.display.BitmapData;
import flash.geom.Point;
//create a point
var pint:Point = new Point(0,0);
//create the map displacement bitmap with the images dimensions
var myBitmapData:BitmapData = new BitmapData(100, 100);
//create some noise
myBitmapData.noise(Math.random()*20, 1, 200, 1, true);
//create the filter
var myFilter:DisplacementMapFilter = new DisplacementMapFilter (myBitmapData, point, 1,1
,10,10,"wrap");
//apply the filter
img_mc.filters = new Array(myFilter);
//create a copy
var myNewFilter:DisplacementMapFilter = myFilter.clone();
//walk through and display each property
for(each in myNewFilter){
trace(each + ": " + myNewFilter[each]);
}
//output:clone: [type Function]
//alpha: 0
//color: 0
//mode: wrap
//scaleY: 10
//scaleX: 10
//componentY: 1
//componentX: 1
//mapPoint: (x=0, y=0)
//mapBitmap: [object Object]


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