Macromedia Flash Professional 8 UNLEASHED [Electronic resources] نسخه متنی

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Macromedia Flash Professional 8 UNLEASHED [Electronic resources] - نسخه متنی

David Vogeleer, Eddie Wilson, Lou Barber

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The DropShadowFilter Class


The DropShadowFilter class is designed to create drop shadows on objects at runtime.

It is important that when using this class to import it first at the beginning of your script, like this:


import flash.filters.DropShadowFilter;

To instantiate a new instance of the DropShadowFilter class, use this code as a template:

[View full width]

var myFilter:DropShadowFilter = new DropShadowFilter(dist, angle, color, alpha, blurX,
blurY, strength, quality, inner, knockout, hideObj);

  • dist
    The distance in pixels for the shadow to be offset. Default value of 4.0.

  • angle
    The shadow angle between 0 and 360. Default value of 45.

  • color
    The color of the shadow in RGB. Default value of 0x000000.

  • alpha
    The alpha of the shadow from 01. Default value of 1.0.

  • blurX
    The total amount of horizontal blur from 0255. Default value of 4.0.

  • blurY
    The total amount of vertical blur from 0255. Default value of 4.0.

  • strength
    This number represents the strength of the shadows imprint. From 0255, the higher this number, the more contrast there will be. Default value of 1.

  • quality
    This number represents the number of times to apply the filter ranging from 015. Default value of 1.

  • inner
    If true, the shadow will become an inner shadow. Default value of false, creating an outer shadow.

  • knockout
    The Boolean value controls whether the object having the filter applied to will be transparent true or not false.

  • hiddenObj
    Similar to the

    knockout parameter, but if this is set to TRue, the entire drop shadow will be visible, not just what is outside the edge of the object.


Example :

This example will create a small blue square using the drawing API and apply the filter to it:


import flash.filters.DropShadowFilter;
//create the movie clip to display the filter
var rec_mc:MovieClip = this.createEmptyMovieClip("rec_mc", 1);
//move the rectangle towards the center of the stage
rec_mc._x = rec_mc._y = 200;
//draw a squar inside the movie clip
rec_mc.lineStyle(0,0x000000,0);
rec_mc.beginFill(0x397dce, 100);
rec_mc.lineTo(100,0);
rec_mc.lineTo(100,100);
rec_mc.lineTo(0,100);
rec_mc.lineTo(0,0);
rec_mc.endFill();
//create the filter
var myFilter:DropShadowFilter = new DropShadowFilter (10, 45, 0x000033, 50, 10, 10, 2, 3);
//apply the filter
rec_mc.filters = new Array(myFilter);

Because the properties of this object match the parameters identically, they will be skipped.

Methods


clone

Availability :
FP:8, AS:1.0

Generic Template :
myFilter.clone()

Returns :
DropShadowFilter

An exact copy of the DropShadowFilter will be returned.

Description:

This method will create a duplicate copy of the DropShadowFilter it is called on.

Example:

This example will create a filter, clone it, then walk through all the properties to see that they match:


import flash.filters.DropShadowFilter;
//create the filter
var myFilter:DropShadowFilter = new DropShadowFilter (10, 45, 0x000033, 50, 10, 10, 2, 3);
//apply the filter
img_mc.filters = new Array(myFilter);
//create a copy
var myNewFilter:DropShadowFilter = myFilter.clone();
//walk through and display each property
for(each in myNewFilter){
trace(each + ": " + myNewFilter[each]);
}
//output:clone: [type Function]
//hideObject: false
//strength: 2
//blurY: 10
//blurX: 10
//knockout: false
//inner: false
//quality: 3
//alpha: 1
//color: 51
//angle: 45
//distance: 10


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