Basic Editing Step-by-StepHere's a step-by-step breakdown of a simple rough-assembly-style edit in Final Cut Express. After you've reviewed this basic editing procedure, find out how to perform more specific types of edits in the sections that follow.To add the first clip to your sequence:
Specifying target tracksEach time you add clips to a sequence, you can specify which tracks the media will occupy. You specify target tracks using the Timeline's target track controls (Figure 9.11 ): the lozenge-shaped icons located on the left in the Timeline. The Destination (right) side of the control identifies the track. Set the Source control (the left side of the control) to specify which source track is assigned to that destination track and whether the track is enabled to receive a source clip. You can target one video target track plus one audio target track for each audio track in your source clip. Figure 9.11. The target track controls in the Timeline. A control's left side identifies which source clip track is assigned to this destination track; the right side identifies the destination track by number. Timeline base tracks are enabled by default; you can click either side of the control todisconnect (disable) a track.![]()
Figure 9.12. Set a target track by connecting a video Source control. The Source control is connected to the destination indicator when the track is targeted.![]() To use audio only from an audio+video clip:
Figure 9.13. Click to disconnect a Video Source control. Audio tracks remain targeted.![]() To use one channel of two-channel audio from the source clip:
Figure 9.14. With A2 targeting turned off, channel 2 audio is excluded from the sequence.![]() FCE Protocol: Lock vs. Target" in Chapter 10 to learn the hows and whys of track locking. |
Moving the playhead
You can jump the playhead to the edit point of your choice with a single keystroke or mouse click. Most of these shortcuts work in the Viewer as well.To move the playhead to the In point:
- To jump the playhead to an adjacent edit point: Do one of the following:
FCE Protocol: Editing Multiple Tracks in Final Cut ExpressFinal Cut Express sequences can have multiple video and audio tracks. The first video clip you add to a sequence will be the base layer (V1). Video frames you place on track 2 (V2) are superimposed over any video frames at the same point in time on track 1. In a sequence with multiple layers, the base track becomes the background, and media on each higher-numbered track obscures the media on tracks below it. The result appears in the Canvas (after a little rendering).Audio tracks A1 and A2 are the designated base tracks for stereo audio. Final Cut Express can mix and play back several audio tracks in a sequence in real time.How Many Audio Tracks? The number of audio tracks you can mix in real time depends on your Macintosh's configuration (available RAM, processor speed, hard drive data transfer rate, and so on), the number of audio files requiring real-time sample rate conversion or filtering, and the number of simultaneous audio transitions you have included in your sequence. You can specify how many tracks you want FCE to attempt to handle in real time by setting the Real-Time Audio Mixing preference (see "Specifying User Preferences and System Settings" in Chapter 3). However, increasing your real-time audio track budget is no guarantee that you'll be able to play back the number of tracks you specify, and if you set this preference too high, you could trigger dropped frames during playback or dropouts in audio.Eight tracks of real-time audio is the FCE default setup, but you can have up to 99 tracks in a sequence.In calculating the number of audio tracks you need for a sequence, note that each simultaneous audio crossfade or transition increases the track count by one. So if your sequence requires seven audio tracks, adding a pair of crossfades increases the count to nine tracks. It may also require rendering to preview.You can reduce your audio track overhead by choosing Sequence > Render Only > Mixdown. Mixdown renders all the audio tracks in a sequence along with their transitions, and it filters and consolidates them into one render file. For more information on working with audio in FCE, see Chapter 12, "Audio Tools and Techniques." |
