Consider this section your basic training for song arrangement, before you dive into the battlefield of a full song. Throughout this lesson, I'll throw in some basic songwriting rules I've come up with over the years. Keep in mind that rules are meant to be broken, and that music is very subjective, so there are no absolutes. The "rules" of songwriting are more like guidelines to keep you and your music on track (pun intended).
Rule #1: Decide what type of song you are going to write, and choose instruments and parts that will work for that song.
This seems like a basic and obvious concept, but it's often overlooked, especially by new songwriters. Along with the power of GarageBand comes the temptation to try everything at once. There are so many different instruments and so many prerecorded loops to choose from that you might get caught up in the search and forget the song.
Think of songwriting like cooking. If you're baking a cake, you use the ingredients for cake. If you're making meatloaf, you use the meatloaf ingredients. If you mix the cake ingredients into the meatloaf, you get meatcake surprise, which probably tastes as bad as it sounds and is probably not what you were going for when you started.
Remember your goal! The song you are arranging is called Techno80s, so in theory it should consist of instruments that were used during that era. During the 1980s, electronic drum kits and digital keyboards infiltrated popular music. Some bands played all electronic techno instruments, for a total techno sound. Others bands had rock-and-roll roots and blended techno sounds with their classic rock instruments. The GarageBand loop library comes with some excellent examples of 80s music loops, which have all been conveniently named after the era "80s."
Let's look at some of the 80s loops available in the GarageBand loop library.
1. | Click the Loop Browser button to show the Loop Browser. |
2. | Type 80s in the Search text field and press Return to view all of the 80s loops. |
3. | Click the first loop, 80s Dance Bass Synth 01, to preview it. Notice the familiar techno sound. |
4. | |
5. | Continue pressing the down arrow until you have previewed all 18 of the 80s loops in the results list. Note If you have installed any of the Jam Pack expansions for GarageBand, or added additional third-party loops to the browser, you may have more than 18 different 80s loops. If so, preview some of them, but you don't have to listen to all of them at this time. As you can see, you have all the ingredients you need for a basic techno 80s song. Of course, you aren't limited to only regions marked 80s. These are just a good place to start. |
6. | Press Cmd-L or click the Loop Browser button to close the Loop Browser. |
Now that you've heard some of the building blocks for the song, let's evaluate a very basic arrangement in the Timeline.
There are currently three basic tracks with music in the Timeline: a synthesizer track, synthetic bass track, and drum kit. These are the basic ingredients of a song. All three tracks utilize the prerecorded 80s loops from the Loop Browser. Let's listen to hear how it sounds.
Now that you have heard all three tracks together, let's see how it sounds if we listen to just one or two tracks at a time. You already know how to click the Solo and Mute buttons to listen to specific tracks. For this exercise, you'll learn some new keyboard shortcuts.
The keyboard shortcut for Solo is S. The keyboard shortcut for Mute is M. In addition, you can use your up and down arrows to change the selected track in the Timeline.
1. | If it is not already selected, click the track header for the top track in the Timeline. |
2. | Press the down arrow to select the next track down in the Timeline. |
3. | Press the up arrow to select the track above the current selected track. The top track should now be selected. |
4. | Press S to solo the top track. |
5. | Press the spacebar to start playback and listen to only the top track. After you've heard the first measure or so, move on to the next step. Keep playback going. |
6. | While the playhead is moving, press the down arrow to select the second track from the top. |
7. | Press S to solo that track with the first. |
8. | Press the up arrow to select the track above. |
9. | Press M to mute the top track. |
10. | Press the down arrow four times to select the first Drum Kit track. |
11. | Press S to solo the Drum Kit track with the Synthetic Bass track. |
12. | Experiment with different combinations of the tracks to see how they sound together. |
13. | Press the spacebar to stop playback. Then, turn off all Mute and Solo buttons for all of the tracks. |
14. | Click the Cycle button to close the cycle region. |
What did you think this time? I think it is much more interesting when you hear one part alone, then add other parts over time, instead of all of them at once. Why is it better that way? Because when you have only one instrument, then start adding new instruments, it feels like the beginning of a song instead of just a lot of repeating loops.
This leads me to another rule of songwriting.
Rule #2: Make sure your song has a beginning, middle, and end.
Again, this seems simple, and it is. Most songs have a defined beginning, which leads to a middle, and then eventually it ends. Remember, songs are like stories, which also have a defined beginning, middle, and end. I'm not saying that you should make every song start and end the same way. I'm saying that you should define the start and end with something special.
Have you heard the musical term "off beat?" Off beat is an expression for a musical part that is out of time with the other music. Sometimes recording a musical part that is played outside the main rhythmic pulses (beats) of a song is intentionalit's a way to make the part stand out from the rest of the song. When you play a part off beat intentionally, it is often referred to as playing the backbeat of a song. Most of the time, you want to keep all of your musical parts in time. For this exercise, we'll focus on the negative effects of accidentally making your regions out of time.
There are two ways you can make regions out of time or off beat:
You move a region while snap to grid (snapping) is off.
Your performance is not in time with the music when you record a region. If your music is out of time when you record it, it'll be out of time when you play it back in the Timeline.
To get a feel for why this is important, let's demonstrate what it sounds like when musical parts are out of time with one another.
1. | Click-drag the region in the Drum Kit track to the beginning of the 3rd measure. |
4. | Click-drag the same region to the left a little bit (not a full beat). |
5. | Play the Timeline from the beginning and listen to the timing of the regions. How does it sound? If it sounds pretty chaotic and doesn't fit the groove of the other regions, that's because you moved it out of time or off beat. If you got lucky and it still sounds good, move it a little more. Chances are if you move it again, it'll be out of time with the other regions. |
6. | Press Cmd-G to turn snapping back on. |
7. | Click-drag the region in the Drum Kit track to the beginning of the 2nd measure. |
8. | Play the Timeline again and listen to the difference when the drum beat is in time with the other regions. |
Note
A region does not have to start at the beginning of a measure to be in time with the other regions. When snapping is on, you can snap a region to different beats or ticks within beats, depending on the settings you have for Snap to Grid. When the grid is set to automatic, it will adjust the snap-to value of the grid as you zoom in or out of the Timeline.
Now it's time to liven up the opening of this song. Remember how much better it sounded when you experimented with the Solo and Mute buttons to bring the different instruments into the song? Let's arrange the regions in the Timeline to create that same effect. This will become the opening of the Techno80s song.
1. | Click-drag the region in the Synthetic Bass track so that it starts at the beginning of the 2nd measure. |
2. | Click-drag the region in the Drum Kit track so that it starts at the beginning of the 5th measure. |
3. | Play the new opening to hear how it sounds. The beginning of the song is better, but the synthesizer riff on the top track is starting to get annoying. It's a cool and catchy synthesizer riff, but too much of any repetitive musical part can become a distraction in your song. |
That reminds me of another songwriting rule.
Rule #3: Sprinkle your music with catchy, stand-out riffs to liven up the song, but don't flood your song with these riffs, or you'll drown the other tracks.
In other words, less is more. It's common to use a catchy riff several times in a song, perhaps near the beginning, middle, and end. By spreading them out, you leave the audience wanting more instead of wanting it to end.
Think of your song as an action movie. In most action movies, the crashes, chases, and explosions are separated by story. If you went to an action movie that was just a series of explosions over and over, you'd probably be tired of them in a few minutes. The same thing goes for musical explosionsor cool musical riffs or partsthat you add to your song to make it more interesting.
Let's split the region in the Synthesizer track so that it comes in and out of the song instead of playing continuously.
The beginning of the song is almost finished. All you need to do is trim the region in the Synthetic Bass track and make one modification to the second Synthesizer region.
That's it. You've arranged the beginning of the song using basic arranging techniques. Basic arranging techniques include finding loops, adding them to the Timeline, and arranging the regions so they start at different times. You also split and resized regions to make them less repetitive.
Knowing how to physically move regions in the Timeline is the physical act of arranging music. But keep in mind that your overall goal is to build a great song. Always think about why you are arranging the song in a particular way, and make sure it sounds good. If it doesn't sound good to you, it probably won't sound good to anyone else. If you're not sure if you like a part, change it. When the part is right, you know immediately.